Guides and charts
Charts
The tables players look up: food, tools, armor, ores, enchanting, redstone, controls and more.
29 entries
| Summary | |
|---|---|
| What an Anvil charges in levels for repairing, combining, enchanting and renaming, when it shows Too Expensive!, and how much a falling Anvil hurts. | |
| Armor points, toughness, knockback resistance, durability and enchantability of all 41 armor pieces. | |
| How big a Beacon pyramid must be for each level, how far its effects reach, which effects each level unlocks and what the beam passes through. | |
| Temperature, downfall and precipitation of all 67 biomes, grouped by dimension. | |
| Hardness, blast resistance and the tool for all 1271 breakable blocks. | |
| Which item puts each animal in love mode, how long cooldown and growing up take, and how each tameable mob is tamed and healed. | |
| All 279 Brewing Stand recipes in one table: what each potion is brewed from and with which ingredient. | |
| What signal a Comparator reads from containers and from every other block that gives a reading, with the number of items needed for each signal strength. | |
| What a Conduit needs to activate, how far its Conduit Power effect reaches for each frame size, and when it attacks hostile mobs. | |
| Every key binding of Java Edition 26.3 with its default key, grouped the way the Key Binds screen groups them, plus the mouse, the fixed keys and the inventory shortcuts. | |
| How much damage each hazard deals, from falling and drowning to lava and explosions, and which kinds of damage ignore armor, shields, enchantments or Resistance. 1 damage is half a heart. | |
| What F3 shows in Java Edition 26.3 and what every F3 key combination does. | |
| What changes between Peaceful, Easy, Normal and Hard, and how regional difficulty is calculated and what it controls. | |
| How the Enchanting Table picks the three offered levels from nearby Bookshelves, what each offer costs, and how the enchantments themselves are chosen. | |
| All 43 enchantments in one table: highest level, what they fit, what they cannot be combined with and where each comes from. | |
| How many experience points each level needs, from level 0 to 50, and the total needed to reach it. | |
| All 41 foods with the hunger and saturation each restores. One hunger point is half a drumstick on the bar. | |
| All 347 furnace fuels with how long each burns and how many items it smelts. | |
| What Survival, Creative, Adventure, Spectator and Hardcore allow: breaking and placing blocks, damage, flying, inventory and commands. | |
| What a Grindstone removes and gives back, how two items combine in a Grindstone or a crafting grid, and how Mending and Unbreaking change durability. | |
| Health, attack damage, armor and size of all 88 mobs in one table, sorted by health. | |
| How mobs spawn naturally in 26.3: mob caps, distances from players, light rules, special conditions per mob, and how Monster Spawners and Trial Spawners work. | |
| Where every ore generates: the height range of each placement, the height where it is most common, how many veins a chunk gets and how large a vein is. | |
| All 51 paintings with their title, artist and size in blocks, and which ones a placed Painting can turn out to be. | |
| How strong a redstone signal is, how far it travels, and what every redstone component sends out, how long it takes and what sets it off. | |
| All 73 things that can be smelted or cooked, with the stations that take them, the time and the experience. | |
| What the Smithing Table does: upgrading diamond gear to Netherite, every armor trim pattern and material, where the templates are found and what a copy costs. | |
| Durability, mining speed, attack damage, attack speed and enchantability of all 43 tools and weapons. | |
| Build heights per dimension, sea level, the world border, and every way the game offers to find structures: /locate, explorer maps, Eyes of Ender, compasses and Dolphins. | |