
Generator
Give Command Generator
Build a /give command for any item: name, lore, enchantments, potion, colour, durability and more, checked against the game's limits.
- Find the item
- Add a name, enchantments or anything else
- Copy the command into the chat
Item
Loading the game's items...
Diamond Sword diamond_sword
Up to 100: 100 stacks of 1, the most one command gives.
Name
Lore
One line of the tooltip per line, up to 10.
Enchantments
A command takes levels from 1 to 255, also above what the game normally gives.
More
In the game
Loading the game's items...
Attribute lines (such as attack damage) are left out of this preview.
Command
/give @s diamond_sword22 characters
| custom_name | The item's name, with colour, bold and italic | custom_name={text:"Excalibur",color:"gold",italic:false} |
| lore | Lines of text under the name | lore=[{text:"First line",italic:false}] |
| enchantments | Enchantments on the item, level 1 to 255 | enchantments={sharpness:5,mending:1} |
| stored_enchantments | Enchantments stored in an enchanted book | stored_enchantments={mending:1} |
| potion_contents | The potion in a potion, splash or lingering potion or tipped arrow | potion_contents={potion:"long_swiftness"} |
| dyed_color | The colour of leather armor and wolf armor | dyed_color=3368703 |
| damage | Durability used up | damage=561 |
| unbreakable | The item never loses durability | unbreakable={} |
| enchantment_glint_override | Glint always on or always off | enchantment_glint_override=true |
| rarity | The colour of the name: "common", "uncommon", "rare" or "epic" | rarity="epic" |
| max_stack_size | How many fit in one slot, 1 to 99 | max_stack_size=99 |
| tooltip_display | Parts of the tooltip to hide, or all of it | tooltip_display={hidden_components:["enchantments"]} |
| 64 | 6400 | 1341 |
| 16 | 1600 | 68 |
| 1 | 100 | 248 |
| awkward | - |
| fire_resistance | Fire Resistance (03:00) |
| harming | Instant Damage |
| healing | Instant Health |
| infested | Infested (03:00) |
| invisibility | Invisibility (03:00) |
| leaping | Jump Boost (03:00) |
| long_fire_resistance | Fire Resistance (08:00) |
| long_invisibility | Invisibility (08:00) |
| long_leaping | Jump Boost (08:00) |
| long_night_vision | Night Vision (08:00) |
| long_poison | Poison (01:30) |
| long_regeneration | Regeneration (01:30) |
| long_slow_falling | Slow Falling (04:00) |
| long_slowness | Slowness (04:00) |
| long_strength | Strength (08:00) |
| long_swiftness | Speed (08:00) |
| long_turtle_master | Slowness IV (00:40), Resistance III (00:40) |
| long_water_breathing | Water Breathing (08:00) |
| long_weakness | Weakness (04:00) |
| luck | Luck (05:00) |
| mundane | - |
| night_vision | Night Vision (03:00) |
| oozing | Oozing (03:00) |
| poison | Poison (00:45) |
| regeneration | Regeneration (00:45) |
| slow_falling | Slow Falling (01:30) |
| slowness | Slowness (01:30) |
| strength | Strength (03:00) |
| strong_harming | Instant Damage II |
| strong_healing | Instant Health II |
| strong_leaping | Jump Boost II (01:30) |
| strong_poison | Poison II (00:21) |
| strong_regeneration | Regeneration II (00:22) |
| strong_slowness | Slowness IV (00:20) |
| strong_strength | Strength II (01:30) |
| strong_swiftness | Speed II (01:30) |
| strong_turtle_master | Slowness VI (00:20), Resistance IV (00:20) |
| swiftness | Speed (03:00) |
| thick | - |
| turtle_master | Slowness IV (00:20), Resistance III (00:20) |
| water | - |
| water_breathing | Water Breathing (03:00) |
| weakness | Weakness (01:30) |
| weaving | Weaving (03:00) |
| wind_charged | Wind Charged (03:00) |
| Most per command | 100 stacks: 6400 of an item that stacks to 64, 1600 of one that stacks to 16, 100 of one that does not stack |
| Chat length | The chat takes 256 characters; a longer command has to go in a command block |
| Enchantment levels | 1 to 255 in a command, also on items an enchantment does not normally fit |
| Stack size | max_stack_size goes from 1 to 99, and an item with durability cannot stack |
| Custom names | Drawn in italics unless the name says italic:false; lore is dark purple and italic the same way |
| Enchanted names | Enchantments raise the name of a common or uncommon item to rare (aqua) and of a rare one to epic (light purple) |




