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Fortune and Looting Calculator

Calculator

Fortune and Looting Calculator

Exactly how many of each drop Fortune or Looting gives at every level, for every block and mob they change, from the game's loot tables.

  1. Pick a block or mob
  2. Pick the Fortune or Looting level
  3. Read how many drop and how often
What you break or kill
Diamond Ore
Level of Fortune

For a block broken with a tool that has no Silk Touch and is not shears, crops fully grown; for a mob killed with a weapon, not burning.

DropAverageAt least oneHow many
Diamond2.2Per 100: 220100.0%1: 40.0%2: 20.0%3: 20.0%4: 20.0%

Average by level

DropNoneIIIIII
Diamond11.3331.752.2

Worked out exactly from the game's loot table and rules, not by trying it many times.

Blocks Fortune changes

Acacia LeavesHigher chance per level
Amethyst ClusterOre: times 1 to level + 1
Azalea LeavesHigher chance per level
BeetrootsOne more try per level
Birch LeavesHigher chance per level
CarrotsOne more try per level
Cherry LeavesHigher chance per level
Coal OreOre: times 1 to level + 1
Copper OreOre: times 1 to level + 1
Creaking HeartAdds 0 to a number per level
Dark Oak LeavesHigher chance per level
Deepslate Coal OreOre: times 1 to level + 1
Deepslate Copper OreOre: times 1 to level + 1
Deepslate Diamond OreOre: times 1 to level + 1
Deepslate Emerald OreOre: times 1 to level + 1
Deepslate Gold OreOre: times 1 to level + 1
Deepslate Iron OreOre: times 1 to level + 1
Deepslate Lapis Lazuli OreOre: times 1 to level + 1
Deepslate Redstone OreAdds 0 to a number per level
Diamond OreOre: times 1 to level + 1
Emerald OreOre: times 1 to level + 1
FernAdds 0 to a number per level
Flowering Azalea LeavesHigher chance per level
Gilded BlackstoneHigher chance per level
GlowstoneAdds 0 to a number per level
Gold OreOre: times 1 to level + 1
GravelHigher chance per level
Iron OreOre: times 1 to level + 1
Jungle LeavesHigher chance per level
Lapis Lazuli OreOre: times 1 to level + 1
Mangrove LeavesHigher chance per level
MelonAdds 0 to a number per level
Nether Gold OreOre: times 1 to level + 1
Nether Quartz OreOre: times 1 to level + 1
Nether WartAdds 0 to a number per level
Oak LeavesHigher chance per level
Orange Poplar LeavesHigher chance per level
Pale Oak LeavesHigher chance per level
PotatoesOne more try per level
Red Poplar LeavesHigher chance per level
Redstone OreAdds 0 to a number per level
Sea LanternAdds 0 to a number per level
Short GrassAdds 0 to a number per level
Spruce LeavesHigher chance per level
Sweet Berry BushAdds 0 to a number per level
Twisting VinesHigher chance per level
Twisting Vines PlantHigher chance per level
Weeping VinesHigher chance per level
Weeping Vines PlantHigher chance per level
Wheat CropsOne more try per level
Yellow Poplar LeavesHigher chance per level

Mobs Looting changes

BlazeAdds up to 1 per level
BoggedAdds up to 1 per level
BreezeAdds per level
Camel HuskAdds up to 1 per level
Cave SpiderAdds up to 1 per level
ChickenAdds up to 1 per level
Copper GolemAdds up to 1 per level
CowAdds up to 1 per level
CreeperAdds up to 1 per level
DolphinAdds up to 1 per level
DonkeyAdds up to 1 per level
DrownedAdds up to 1 per level, Higher chance per level
Elder GuardianAdds up to 1 per level, Higher chance per level
EndermanAdds up to 1 per level
EvokerAdds up to 1 per level
GhastAdds up to 1 per level
Glow SquidAdds up to 1 per level
GuardianAdds up to 1 per level, Higher chance per level
HoglinAdds up to 1 per level
HorseAdds up to 1 per level
HuskAdds up to 1 per level, Higher chance per level
LlamaAdds up to 1 per level
Magma CubeAdds up to 1 per level
MooshroomAdds up to 1 per level
MuleAdds up to 1 per level
NautilusHigher chance per level
ParchedAdds up to 1 per level
ParrotAdds up to 1 per level
PhantomAdds up to 1 per level
PigAdds up to 1 per level
Polar BearAdds up to 1 per level
RabbitAdds up to 1 per level, Higher chance per level
SheepAdds up to 1 per level
ShulkerHigher chance per level
SkeletonAdds up to 1 per level
Skeleton HorseAdds up to 1 per level
SlimeAdds up to 1 per level
SpiderAdds up to 1 per level
SquidAdds up to 1 per level
StrayAdds up to 1 per level
StriderAdds up to 1 per level
Trader LlamaAdds up to 1 per level
TurtleAdds up to 1 per level
VindicatorAdds up to 1 per level
WitchAdds up to 1 per level
Wither SkeletonAdds up to 1 per level, Higher chance per level
ZoglinAdds up to 1 per level
ZombieAdds up to 1 per level, Higher chance per level
Zombie HorseAdds up to 1 per level
Zombie NautilusAdds up to 1 per level
Zombie VillagerAdds up to 1 per level, Higher chance per level
Zombified PiglinAdds up to 1 per level, Higher chance per level

How the game works it out

OresFortune multiplies the drop by 1 to level + 1: chance 2 in level + 2 for 1, 1 in level + 2 for each other; Fortune III gives 2.2 on average
CropsSeeds and the like get one more try per level, each with the crop's own chance
Leaves and gravelFortune raises the chance of a sapling, stick, apple or flint step by step
LootingMost mob drops get 0 to 1 more per level; rare drops like a Wither Skeleton Skull get 1% more chance per level
Player killsSome drops come only when a player kills the mob, not in a mob farm
Slimes and magma cubesSlimeballs drop only from the smallest slimes, Magma Cream only from magma cubes bigger than the smallest
Silk TouchGives the block itself instead, so Fortune does nothing then
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