
Chart
Grindstone and Repair
What a Grindstone removes and gives back, how two items combine in a Grindstone or a crafting grid, and how Mending and Unbreaking change durability.
| Disenchanting | An enchanted item alone in a Grindstone loses all enchantments except curses (Curse of Binding and Curse of Vanishing). An Enchanted Book with no curses left becomes a Book. |
| Experience returned | Add up the value in the table for every enchantment on both input items, except curses. Half of that, rounded up, is the least experience dropped; the most is twice that minus 1 point. |
| Prior work penalty after | 0 if no curses remain, 1 with one curse, 3 with two curses. |
| Combining two items | Two of the same item, one in each slot. The result keeps the durability left on both plus 5% of the full durability (rounded down), up to full. Enchantments of both are merged, then all except curses are removed. Costs no levels. |
| Stacks | The Grindstone gives no result if either slot holds more than one item. |
| Crafting grid repair | Two of the same damageable item, one each, anywhere in a crafting grid. The result keeps the durability left on both plus 5% of the full durability (rounded down), up to full. Only curses are kept, at the higher level of the two. |
| Mending | Each experience point from a picked-up experience orb repairs 2 durability instead of filling the experience bar. |
| Which item Mending repairs | One damaged item with Mending, held in either hand or worn, picked at random for each orb. Experience left after that item is fully repaired goes to another damaged Mending item, then to the experience bar. |
| Unbreaking | Each point of durability an item would lose is ignored with the chance in the table. Helmets, chestplates, leggings and boots use the armor chance; every other item, including Elytra and Shield, uses the tool chance. |
| Aqua Affinity | 1 | - | - | - | - |
| Bane of Arthropods | 5 | 13 | 21 | 29 | 37 |
| Blast Protection | 5 | 13 | 21 | 29 | - |
| Breach | 15 | 24 | 33 | 42 | - |
| Channeling | 25 | - | - | - | - |
| Density | 5 | 13 | 21 | 29 | 37 |
| Depth Strider | 10 | 20 | 30 | - | - |
| Efficiency | 1 | 11 | 21 | 31 | 41 |
| Feather Falling | 5 | 11 | 17 | 23 | - |
| Fire Aspect | 10 | 30 | - | - | - |
| Fire Protection | 10 | 18 | 26 | 34 | - |
| Flame | 20 | - | - | - | - |
| Fortune | 15 | 24 | 33 | - | - |
| Frost Walker | 10 | 20 | - | - | - |
| Impaling | 1 | 9 | 17 | 25 | 33 |
| Infinity | 20 | - | - | - | - |
| Knockback | 5 | 25 | - | - | - |
| Looting | 15 | 24 | 33 | - | - |
| Loyalty | 12 | 19 | 26 | - | - |
| Luck of the Sea | 15 | 24 | 33 | - | - |
| Lunge | 5 | 13 | 21 | - | - |
| Lure | 15 | 24 | 33 | - | - |
| Mending | 25 | - | - | - | - |
| Multishot | 20 | - | - | - | - |
| Piercing | 1 | 11 | 21 | 31 | - |
| Power | 1 | 11 | 21 | 31 | 41 |
| Projectile Protection | 3 | 9 | 15 | 21 | - |
| Protection | 1 | 12 | 23 | 34 | - |
| Punch | 12 | 32 | - | - | - |
| Quick Charge | 12 | 32 | 52 | - | - |
| Respiration | 10 | 20 | 30 | - | - |
| Riptide | 17 | 24 | 31 | - | - |
| Sharpness | 1 | 12 | 23 | 34 | 45 |
| Silk Touch | 15 | - | - | - | - |
| Smite | 5 | 13 | 21 | 29 | 37 |
| Soul Speed | 10 | 20 | 30 | - | - |
| Sweeping Edge | 5 | 14 | 23 | - | - |
| Swift Sneak | 25 | 50 | 75 | - | - |
| Thorns | 10 | 30 | 50 | - | - |
| Unbreaking | 5 | 13 | 21 | - | - |
| Wind Burst | 15 | 24 | 33 | - | - |
| I | 50% | 2 times | 20% | 1.25 times |
| II | 66.67% | 3 times | 26.67% | 1.36 times |
| III | 75% | 4 times | 30% | 1.43 times |









