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Potions

Effects

Status effects, what each level changes and what gives them.

40 entries
NameSummary
AbsorptionPositiveAbsorption is a positive status effect: absorption points +4 per level.
Bad LuckNegativeBad Luck is a negative status effect: luck -1 per level.
Bad OmenNeutralBad Omen is a neutral status effect. Entering a village turns Bad Omen into Raid Omen of the same level for 30 seconds. This does not happen on Peaceful difficulty or when the raid there is already at level V.
BlindnessNegativeBlindness is a negative status effect. Thick fog limits sight to 5 blocks and hides the sky.
Breath of the NautilusPositiveBreath of the Nautilus is a positive status effect. The air supply stops dropping underwater. It does not refill underwater unless Water Breathing or Conduit Power is also active.
Conduit PowerPositiveConduit Power is a positive status effect. The air supply does not drop underwater and refills while submerged.
DarknessNegativeDarkness is a negative status effect. Darkens the screen, hides the sky and limits sight to 15 blocks with fog.
Dolphin's GracePositiveDolphin's Grace is a positive status effect. Water drag on horizontal movement drops from 20% to 4%. Swimming is about 5 times as fast, or 2.5 times as fast while sprint-swimming. The level makes no difference.
Fire ResistancePositiveFire Resistance is a positive status effect. Blocks all fire damage, including fire, burning, Lava, Campfires, Magma Blocks and fireballs.
GlowingNeutralGlowing is a neutral status effect. The mob or player is drawn with a glowing outline.
HastePositiveHaste is a positive status effect: attack speed +10% per level.
Health BoostPositiveHealth Boost is a positive status effect: max health +4 per level.
Hero of the VillagePositiveHero of the Village is a positive status effect. Villager prices drop by 30% at level I and by 6.25% more for each further level, which is 36.25% at II, 42.5% at III, 48.75% at IV and 55% at V. The discount is rounded down but is always at least 1, and a price never falls below 1.
HungerNegativeHunger is a negative status effect. Adds 0.1 exhaustion per second. Players only.
InfestedNegativeInfested is a negative status effect. Each time the mob or player takes damage, there is a 10% chance that 1 or 2 Silverfish spawn from it.
Instant DamageNegativeInstant Damage is a negative status effect that applies instantly. Deals 6 damage. Undead mobs are healed by 4 health points instead.
Instant HealthPositiveInstant Health is a positive status effect that applies instantly. Heals 4 health points. Undead mobs take 6 damage instead.
InvisibilityPositiveInvisibility is a positive status effect: locator bar range -100% per level.
Jump BoostPositiveJump Boost is a positive status effect: safe fall distance +1 per level.
LevitationNegativeLevitation is a negative status effect. The mob or player floats upward at about 0.9 blocks per second per level instead of falling.
LuckPositiveLuck is a positive status effect: luck +1 per level.
Mining FatigueNegativeMining Fatigue is a negative status effect: attack speed -10% per level.
NauseaNegativeNausea is a negative status effect. Warps and wobbles the player's view. It changes nothing else.
Night VisionPositiveNight Vision is a positive status effect. Everything is shown at full brightness. The view flickers during the last 10 seconds.
OozingNegativeOozing is a negative status effect. A mob or player that dies with Oozing spawns 2 medium Slimes (size 2).
PoisonNegativePoison is a negative status effect. Deals 1 damage every 1.25 seconds. It never takes health below 1.
Raid OmenNeutralRaid Omen is a neutral status effect. A raid starts at the village where the player received Raid Omen. If a raid is already running there, its level rises by the Raid Omen level instead, up to V.
RegenerationPositiveRegeneration is a positive status effect. Heals 1 health point every 2.5 seconds.
ResistancePositiveResistance is a positive status effect. Reduces damage taken by 20% per level. Level V blocks all damage.
SaturationPositiveSaturation is a positive status effect that applies instantly. Level I restores 1 hunger point, up to the full hunger bar.
Slow FallingPositiveSlow Falling is a positive status effect. Falling uses one eighth of normal gravity. The top fall speed is about 9.8 blocks per second instead of 78.4. The level makes no difference.
SlownessNegativeSlowness is a negative status effect: movement speed -15% per level.
SpeedPositiveSpeed is a positive status effect: movement speed +20% per level.
StrengthPositiveStrength is a positive status effect: attack damage +3 per level.
Trial OmenNeutralTrial Omen is a neutral status effect. A Trial Spawner that spots a player with Trial Omen becomes Ominous.
Water BreathingPositiveWater Breathing is a positive status effect. The air supply does not drop underwater and refills while submerged.
WeaknessNegativeWeakness is a negative status effect: attack damage -4 per level.
WeavingNegativeWeaving is a negative status effect. A mob or player that dies with Weaving leaves up to 2 or 3 Cobwebs within 1 block of where it died. A Cobweb only appears in a space that can be replaced, such as air, with a solid surface below it.
Wind ChargedNegativeWind Charged is a negative status effect. A mob or player that dies with Wind Charged releases a wind burst with a power of 3 to 5. It knocks nearby mobs and players away and deals no damage.
WitherNegativeWither is a negative status effect. Deals 1 damage every 2 seconds. Unlike Poison, it can kill.
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