Potions
Effects
Status effects, what each level changes and what gives them.
40 entries
| Name | Summary |
|---|---|
AbsorptionPositive | Absorption is a positive status effect: absorption points +4 per level. |
Bad LuckNegative | Bad Luck is a negative status effect: luck -1 per level. |
Bad OmenNeutral | Bad Omen is a neutral status effect. Entering a village turns Bad Omen into Raid Omen of the same level for 30 seconds. This does not happen on Peaceful difficulty or when the raid there is already at level V. |
BlindnessNegative | Blindness is a negative status effect. Thick fog limits sight to 5 blocks and hides the sky. |
Breath of the NautilusPositive | Breath of the Nautilus is a positive status effect. The air supply stops dropping underwater. It does not refill underwater unless Water Breathing or Conduit Power is also active. |
Conduit PowerPositive | Conduit Power is a positive status effect. The air supply does not drop underwater and refills while submerged. |
DarknessNegative | Darkness is a negative status effect. Darkens the screen, hides the sky and limits sight to 15 blocks with fog. |
Dolphin's GracePositive | Dolphin's Grace is a positive status effect. Water drag on horizontal movement drops from 20% to 4%. Swimming is about 5 times as fast, or 2.5 times as fast while sprint-swimming. The level makes no difference. |
Fire ResistancePositive | Fire Resistance is a positive status effect. Blocks all fire damage, including fire, burning, Lava, Campfires, Magma Blocks and fireballs. |
GlowingNeutral | Glowing is a neutral status effect. The mob or player is drawn with a glowing outline. |
HastePositive | Haste is a positive status effect: attack speed +10% per level. |
Health BoostPositive | Health Boost is a positive status effect: max health +4 per level. |
Hero of the VillagePositive | Hero of the Village is a positive status effect. Villager prices drop by 30% at level I and by 6.25% more for each further level, which is 36.25% at II, 42.5% at III, 48.75% at IV and 55% at V. The discount is rounded down but is always at least 1, and a price never falls below 1. |
HungerNegative | Hunger is a negative status effect. Adds 0.1 exhaustion per second. Players only. |
InfestedNegative | Infested is a negative status effect. Each time the mob or player takes damage, there is a 10% chance that 1 or 2 Silverfish spawn from it. |
Instant DamageNegative | Instant Damage is a negative status effect that applies instantly. Deals 6 damage. Undead mobs are healed by 4 health points instead. |
Instant HealthPositive | Instant Health is a positive status effect that applies instantly. Heals 4 health points. Undead mobs take 6 damage instead. |
InvisibilityPositive | Invisibility is a positive status effect: locator bar range -100% per level. |
Jump BoostPositive | Jump Boost is a positive status effect: safe fall distance +1 per level. |
LevitationNegative | Levitation is a negative status effect. The mob or player floats upward at about 0.9 blocks per second per level instead of falling. |
LuckPositive | Luck is a positive status effect: luck +1 per level. |
Mining FatigueNegative | Mining Fatigue is a negative status effect: attack speed -10% per level. |
NauseaNegative | Nausea is a negative status effect. Warps and wobbles the player's view. It changes nothing else. |
Night VisionPositive | Night Vision is a positive status effect. Everything is shown at full brightness. The view flickers during the last 10 seconds. |
OozingNegative | Oozing is a negative status effect. A mob or player that dies with Oozing spawns 2 medium Slimes (size 2). |
PoisonNegative | Poison is a negative status effect. Deals 1 damage every 1.25 seconds. It never takes health below 1. |
Raid OmenNeutral | Raid Omen is a neutral status effect. A raid starts at the village where the player received Raid Omen. If a raid is already running there, its level rises by the Raid Omen level instead, up to V. |
RegenerationPositive | Regeneration is a positive status effect. Heals 1 health point every 2.5 seconds. |
ResistancePositive | Resistance is a positive status effect. Reduces damage taken by 20% per level. Level V blocks all damage. |
SaturationPositive | Saturation is a positive status effect that applies instantly. Level I restores 1 hunger point, up to the full hunger bar. |
Slow FallingPositive | Slow Falling is a positive status effect. Falling uses one eighth of normal gravity. The top fall speed is about 9.8 blocks per second instead of 78.4. The level makes no difference. |
SlownessNegative | Slowness is a negative status effect: movement speed -15% per level. |
SpeedPositive | Speed is a positive status effect: movement speed +20% per level. |
StrengthPositive | Strength is a positive status effect: attack damage +3 per level. |
Trial OmenNeutral | Trial Omen is a neutral status effect. A Trial Spawner that spots a player with Trial Omen becomes Ominous. |
Water BreathingPositive | Water Breathing is a positive status effect. The air supply does not drop underwater and refills while submerged. |
WeaknessNegative | Weakness is a negative status effect: attack damage -4 per level. |
WeavingNegative | Weaving is a negative status effect. A mob or player that dies with Weaving leaves up to 2 or 3 Cobwebs within 1 block of where it died. A Cobweb only appears in a space that can be replaced, such as air, with a solid surface below it. |
Wind ChargedNegative | Wind Charged is a negative status effect. A mob or player that dies with Wind Charged releases a wind burst with a power of 3 to 5. It knocks nearby mobs and players away and deals no damage. |
WitherNegative | Wither is a negative status effect. Deals 1 damage every 2 seconds. Unlike Poison, it can kill. |







































