Calculators
Calculators
Calculators and command generators: slime chunks, Nether portals, enchanting odds, anvil order, fishing, trades, banners, /give and more.
30 entries
World and travel
| Summary | |
|---|---|
| Where a Nether portal takes you, the square the game searches and which portal it links to: Nether coordinates are Overworld ones divided by 8. | |
| Type a world seed to see the slime chunks around you, the nearest ones and the best spot to wait for a slime farm. |
Enchanting
| Summary | |
|---|---|
| The cheapest order to put enchanted books on an item, step by step, by the game's own anvil cost rule. | |
| The exact chance of every enchantment and level from each enchanting table button, for every item and number of bookshelves. | |
| The experience points from one level to another, the level a number of points gives, what a player drops on death and how many bottles, ores or smelted items it takes. | |
| Exactly how many of each drop Fortune or Looting gives at every level, for every block and mob they change, from the game's loot tables. |
Survival
| Summary | |
|---|---|
| Blocks per layer for each Beacon pyramid level, the ingots and gems they take, the range of the effects and the powers each level unlocks. | |
| The brewing steps for any potion from Water Bottles, as a drinkable, splash or lingering potion or as tipped arrows, with every ingredient, the fuel and the time for any number of bottles. | |
| The raw materials to gather for any items, in stacks, and every crafting and smelting step in order with what is left over. | |
| The chance of every fish, junk and treasure catch with Luck of the Sea, the Luck effect and open water, worked out exactly from the fishing tables. | |
| How many stacks, shulker boxes, chests and double chests an amount of an item fills, by the item's own stack size, and back again. | |
| What a villager's trade costs you after curing it, with Hero of the Village, your reputation and the trade's demand, from the game's own rules. |
Building and design
| Summary | |
|---|---|
| Pose an armor stand part by part, dress it and get the /summon command, with a 3D preview that turns like the game's model. | |
| Design a banner or shield layer by layer with a picture of the result, the loom steps, the dyes and the /give command. | |
| Gradients between two blocks and the blocks closest in colour to one, from the colours of the blocks' textures. | |
| Block circles, ellipses, spheres and domes for building, thin, thick or filled, layer by layer with block counts and /fill commands. |
Commands
| Summary | |
|---|---|
| Give effects with /effect, or brew your own potion, splash potion, lingering potion or tipped arrow with any effects, colour and time. | |
| Build an /execute command step by step: who, where, conditions and stores, with a line in plain words for every step. | |
| Work out a /fill or /clone from two corners: the size, whether it fits the game's block limit, and commands that do a bigger job in pieces. | |
| Design firework rockets and stars with shapes, colours, fade, trail and twinkle, and get the /give or /summon command, with a preview of the burst. | |
| Build a /give command for any item: name, lore, enchantments, potion, colour, durability and more, checked against the game's limits. | |
| Make a data pack loot table with pools, weighted items, counts, enchanting, names and chances, and see the exact chance of each item. | |
| Pick any of the game's particles, set its colour, size, spread and count, and get the /particle command, with a preview of the cloud. | |
| Make a scoreboard objective with any criteria, title and display slot, and a team with colour, prefix and rules, as commands in order with a preview of the sidebar. | |
| Find any sound by name or subtitle, set volume, pitch and range, and get the /playsound command, with the subtitle the game shows. | |
| Summon any entity with a name, behaviour, equipment, attributes, effects and a rider, written the way the game saves it. | |
| Build a target selector with every option the game has and see what each part picks, in the game's own words. | |
| Write a chat message with colours, styles, click and hover actions and get the /tellraw command, with a preview of the chat. | |
| Title, subtitle and action bar with colours and timing, as /title commands in the right order, with a preview of the screen. | |
| Write a book page by page with colours, styles, click and hover actions, and get the /give command for the written book. | |