Game rules
Experience
Experience levels, orbs and Mending.
8 entries
| Summary | |
|---|---|
| Up to level 15, each level costs 2 points more than the one before, starting at 7. | |
| From level 15 to level 30, each level costs 5 points more than the one before, starting at 37. | |
| From level 30 on, each level costs 9 points more than the one before, starting at 112. | |
| A player who dies drops 7 experience points per level, 100 at most, and loses the rest. | |
| An Experience Orb disappears 5 minutes after it appears unless it is collected. | |
| A player collects one Experience Orb every 0.1 seconds (2 game ticks), and orbs within 8 blocks fly toward the player. | |
| Experience drops as orbs of 11 fixed sizes from 1 to 2,477 points, and an amount is split into the largest sizes that fit. | |
| Mending spends collected experience on repairs first, at 2 durability per point, and only the rest fills the experience bar. |