Game rules
Experience
Experience levels, orbs and Mending.
8 entries
| Name | Summary |
|---|---|
Experience below level 15 | Up to level 15, each level costs 2 points more than the one before, starting at 7. |
Experience from level 15 | From level 15 to level 30, each level costs 5 points more than the one before, starting at 37. |
Experience from level 30 | From level 30 on, each level costs 9 points more than the one before, starting at 112. |
Experience on death | A player who dies drops 7 experience points per level, 100 at most, and loses the rest. |
Experience orb lifetime | An Experience Orb disappears 5 minutes after it appears unless it is collected. |
Experience orb pickup | A player collects one Experience Orb every 0.1 seconds (2 game ticks), and orbs within 8 blocks fly toward the player. |
Experience orb values | Experience drops as orbs of 11 fixed sizes from 1 to 2,477 points, and an amount is split into the largest sizes that fit. |
Mending experience repairs | Mending spends collected experience on repairs first, at 2 durability per point, and only the rest fills the experience bar. |



