
Calculator
Particle Generator
Pick any of the game's particles, set its colour, size, spread and count, and get the /particle command, with a preview of the cloud.
Particle
Its options
Count 0 makes one particle that moves along the spread, at the speed.
In the game
Command
/particle dust{color:[1.0,0.0,0.0],scale:1.0} ~ ~1 ~ 0.5 0.5 0.5 0.0 2071 characters
For Java Edition 26.3. Every form this tool writes was run through the game's own command parser.
| block | block_state | A block, like stone or oak_log |
| block_crumble | block_state | A block, like stone or oak_log |
| block_marker | block_state | A block, like stone or oak_log |
| dragon_breath | power | Strength |
| dust | color, scale | Colour and size 0.01 to 4 |
| dust_color_transition | from_color, to_color, scale | Fades from one colour to another |
| dust_pillar | block_state | A block, like stone or oak_log |
| effect | color, power | Colour and strength |
| entity_effect | color | Colour with see-through amount |
| falling_dust | block_state | A block, like stone or oak_log |
| flash | color | Colour with see-through amount |
| geyser | water_blocks | Water blocks under it |
| geyser_base | water_blocks, burst_impulse_base | Water blocks and push |
| geyser_plume | water_blocks | Water blocks under it |
| geyser_poof | water_blocks, burst_impulse_base | Water blocks and push |
| instant_effect | color, power | Colour and strength |
| item | item | An item, like diamond_sword |
| sculk_charge | roll | Turn in radians |
| shriek | delay | Ticks before it shows |
| tinted_leaves | color | Colour with see-through amount |
| trail | target, color, duration | Flies to a point in the given ticks |
| vibration | destination, arrival_in_ticks | Travels to a block like a sculk signal |
| angry_villager |
| ash |
| bubble |
| bubble_column_up |
| bubble_pop |
| campfire_cosy_smoke |
| campfire_signal_smoke |
| cherry_leaves |
| cloud |
| composter |
| copper_fire_flame |
| crimson_spore |
| crit |
| current_down |
| damage_indicator |
| dolphin |
| dripping_dripstone_lava |
| dripping_dripstone_water |
| dripping_honey |
| dripping_lava |
| dripping_obsidian_tear |
| dripping_water |
| dust_plume |
| egg_crack |
| elder_guardian |
| electric_spark |
| enchant |
| enchanted_hit |
| end_rod |
| explosion |
| explosion_emitter |
| falling_dripstone_lava |
| falling_dripstone_water |
| falling_honey |
| falling_lava |
| falling_nectar |
| falling_obsidian_tear |
| falling_spore_blossom |
| falling_water |
| firefly |
| firework |
| fishing |
| flame |
| glow |
| glow_squid_ink |
| gust |
| gust_emitter_large |
| gust_emitter_small |
| happy_villager |
| heart |
| infested |
| item_cobweb |
| item_slime |
| item_snowball |
| landing_honey |
| landing_lava |
| landing_obsidian_tear |
| large_smoke |
| lava |
| mycelium |
| nautilus |
| note |
| noxious_gas |
| noxious_gas_cloud |
| ominous_spawning |
| orange_poplar_leaves |
| pale_oak_leaves |
| pause_mob_growth |
| poof |
| portal |
| raid_omen |
| rain |
| red_poplar_leaves |
| reset_mob_growth |
| reverse_portal |
| scrape |
| sculk_charge_pop |
| sculk_soul |
| small_flame |
| small_gust |
| smoke |
| sneeze |
| snowflake |
| sonic_boom |
| soul |
| soul_fire_flame |
| spit |
| splash |
| spore_blossom_air |
| squid_ink |
| sulfur_bubbles |
| sulfur_cube_goo |
| sweep_attack |
| totem_of_undying |
| trial_omen |
| trial_spawner_detection |
| trial_spawner_detection_ominous |
| underwater |
| vault_connection |
| warped_spore |
| wax_off |
| wax_on |
| white_ash |
| white_smoke |
| witch |
| yellow_poplar_leaves |
| Particle types | 128 in this version, 22 of them take options |
| Spread | With a count above 0 each particle lands at a random spot around the position, spread by the three delta numbers |
| Count 0 | One particle that moves along the delta numbers, as fast as the speed says |
| Who sees it | Players within 32 blocks; force raises that to 512 and ignores the players' particle setting |
| Positions inside options | The target of trail and vibration must be plain numbers: ~ and ^ are refused there |
| Checked in the game | Every particle type and every option was parsed by the game |




