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Particle Generator

Calculator

Particle Generator

Pick any of the game's particles, set its colour, size, spread and count, and get the /particle command, with a preview of the cloud.

Particle

Its options

Where
Spread (blocks each way)

Count 0 makes one particle that moves along the spread, at the speed.

In the game

Command

/particle dust{color:[1.0,0.0,0.0],scale:1.0} ~ ~1 ~ 0.5 0.5 0.5 0.0 20

71 characters

For Java Edition 26.3. Every form this tool writes was run through the game's own command parser.

Particles that take options

blockblock_stateA block, like stone or oak_log
block_crumbleblock_stateA block, like stone or oak_log
block_markerblock_stateA block, like stone or oak_log
dragon_breathpowerStrength
dustcolor, scaleColour and size 0.01 to 4
dust_color_transitionfrom_color, to_color, scaleFades from one colour to another
dust_pillarblock_stateA block, like stone or oak_log
effectcolor, powerColour and strength
entity_effectcolorColour with see-through amount
falling_dustblock_stateA block, like stone or oak_log
flashcolorColour with see-through amount
geyserwater_blocksWater blocks under it
geyser_basewater_blocks, burst_impulse_baseWater blocks and push
geyser_plumewater_blocksWater blocks under it
geyser_poofwater_blocks, burst_impulse_baseWater blocks and push
instant_effectcolor, powerColour and strength
itemitemAn item, like diamond_sword
sculk_chargerollTurn in radians
shriekdelayTicks before it shows
tinted_leavescolorColour with see-through amount
trailtarget, color, durationFlies to a point in the given ticks
vibrationdestination, arrival_in_ticksTravels to a block like a sculk signal

Particles without options

angry_villager
ash
bubble
bubble_column_up
bubble_pop
campfire_cosy_smoke
campfire_signal_smoke
cherry_leaves
cloud
composter
copper_fire_flame
crimson_spore
crit
current_down
damage_indicator
dolphin
dripping_dripstone_lava
dripping_dripstone_water
dripping_honey
dripping_lava
dripping_obsidian_tear
dripping_water
dust_plume
egg_crack
elder_guardian
electric_spark
enchant
enchanted_hit
end_rod
explosion
explosion_emitter
falling_dripstone_lava
falling_dripstone_water
falling_honey
falling_lava
falling_nectar
falling_obsidian_tear
falling_spore_blossom
falling_water
firefly
firework
fishing
flame
glow
glow_squid_ink
gust
gust_emitter_large
gust_emitter_small
happy_villager
heart
infested
item_cobweb
item_slime
item_snowball
landing_honey
landing_lava
landing_obsidian_tear
large_smoke
lava
mycelium
nautilus
note
noxious_gas
noxious_gas_cloud
ominous_spawning
orange_poplar_leaves
pale_oak_leaves
pause_mob_growth
poof
portal
raid_omen
rain
red_poplar_leaves
reset_mob_growth
reverse_portal
scrape
sculk_charge_pop
sculk_soul
small_flame
small_gust
smoke
sneeze
snowflake
sonic_boom
soul
soul_fire_flame
spit
splash
spore_blossom_air
squid_ink
sulfur_bubbles
sulfur_cube_goo
sweep_attack
totem_of_undying
trial_omen
trial_spawner_detection
trial_spawner_detection_ominous
underwater
vault_connection
warped_spore
wax_off
wax_on
white_ash
white_smoke
witch
yellow_poplar_leaves

How the game works it out

Particle types128 in this version, 22 of them take options
SpreadWith a count above 0 each particle lands at a random spot around the position, spread by the three delta numbers
Count 0One particle that moves along the delta numbers, as fast as the speed says
Who sees itPlayers within 32 blocks; force raises that to 512 and ignores the players' particle setting
Positions inside optionsThe target of trail and vibration must be plain numbers: ~ and ^ are refused there
Checked in the gameEvery particle type and every option was parsed by the game
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