
Calculator
Villager Trade Calculator
What a villager's trade costs you after curing it, with Hero of the Village, your reputation and the trade's demand, from the game's own rules.
Villager
A villager of this level offers 2 of these trades.
You and this villager
Every day the villager remembers a little less; the cure's biggest part never fades.
Starts at 0. At each restock it goes up by the trades you used minus the ones you left, so a trade you sell out keeps getting dearer.
Price
- Base price
- 24
Buying the whole stock of 16 now costs 378: each trade raises your reputation a little, so the next can be cheaper.
Other ways
| As set above | 24 |
|---|---|
| No discount | 24 |
| Cured | 18 |
| Hero of the Village V | 11 |
| Cured and Hero V | 5 |
| Cured it (lasting part) | 20 | +5 | 20 | 0 |
| Cured it (fading part) | 25 | +1 | 25 | 1 |
| Each trade | 2 | +1 | 25 | 2 |
| Each hit | 25 | -1 | 200 | 20 |
| A villager it saw you kill | 25 | -5 | 100 | 10 |
| 0.05 | 239 | 0.5 |
| 0.2 | 52 | 2 |
| I | 30% |
| II | 36.25% |
| III | 42.5% |
| IV | 48.75% |
| V | 55% |
| Price | The base price, plus demand, minus reputation times the trade's multiplier, minus Hero of the Village; never under 1 or over a stack |
| Curing | Gives 125 reputation at once; a second cure adds nothing, and 100 of it never fades |
| Hero of the Village | Takes 30% of the base price off at level I and 6.25% more for each level, at least 1 |
| Demand | At each restock the demand rises by the trades used and falls by the ones left; only a positive demand raises the price |
| Enchanted books | Cost 2 plus 3 per level plus a random 0 to 4 + 10 per level, doubled for treasure enchantments like Mending |
| Second item | The book or compass a trade also wants never gets cheaper |






