
Survival mechanic
Exhaustion
Exhaustion builds up from sprinting, swimming, jumping, breaking blocks, fighting and healing; each time it passes 4, it costs 1 saturation or, with no saturation left, 1 hunger.
| Cost | When exhaustion is above 4, it drops by 4 and takes 1 saturation. With no saturation left, it takes 1 hunger instead. |
| Actions that add it | Sprinting, swimming, jumping, breaking blocks, melee hits, taking damage and natural healing add exhaustion. Walking and sneaking add none. |
| Taking damage | Damage from mob and player attacks, arrows and explosions adds 0.1 exhaustion. Fall damage, drowning and starvation add none. |
| Maximum | Exhaustion cannot go above 40. |
| Peaceful | On Peaceful, exhaustion still uses up saturation but never lowers hunger. |
| Creative mode | Players in Creative mode gain no exhaustion. |






