
Survival mechanic
Exhaustion thresholds
Exhaustion has to rise above 4 before it costs anything, and it is spent 4 at a time, once per game tick.
| Threshold | Exactly 4 exhaustion costs nothing. Above 4, the next game tick takes 4 exhaustion away and charges 1 saturation or 1 hunger. |
| Rate | Only 4 exhaustion is spent per game tick, however much is stored. |
| Last saturation | Saturation drops by 1 but not below 0. Any saturation above 0, even less than 1, pays the whole cost, so hunger is not touched that time. |
| No saturation | With saturation at 0, hunger drops by 1 instead, except on Peaceful. Hunger cannot go below 0. |
| Maximum | Stored exhaustion is capped at 40. |



