
Survival mechanic
Healing with saturation
At 20 hunger with saturation left, an injured player heals up to 1 health point every half second, paid for with exhaustion.
| Conditions | Hunger at 20, saturation above 0 and health below maximum. |
| Healing speed | Every 0.5 seconds (10 ticks). |
| Amount healed | Saturation ÷ 6 health points, counting at most 6 saturation. With 6 or more saturation that is 1 health point. |
| Cost | Each heal adds as much exhaustion as the saturation counted, at most 6. |
| Game rule | Works only while the Regenerate health game rule is on. |


