
Experience mechanic
Mending experience repairs
Mending spends collected experience on repairs first, at 2 durability per point, and only the rest fills the experience bar.
| Which items | Damaged items with Mending that are held in either hand or worn. Items elsewhere in the inventory are not repaired. |
| Item choice | One of those items is picked at random for each orb. If experience is left after repairing it fully, another damaged item is picked. |
| Repair rate | 1 experience point repairs 2 durability. |
| Rounding | The cost is half the durability repaired, rounded down: repairing 1 durability costs nothing, repairing 3 costs 1 point. |
| Example | A 7-point orb and an item missing 10 durability: the item is fully repaired for 5 points, and 2 points go on to the next item or the experience bar. |
| Leftover | Experience not needed for repairs goes into the experience bar. |



