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Villager Levels

Trading rule

Villager Levels

A villager gains experience from every trade and rises through 5 levels, from Novice to Master, adding up to 2 new trades at each level.

Trading

LevelsNovice, Apprentice, Journeyman, Expert and Master.
Experience neededApprentice at 10, Journeyman at 70, Expert at 150 and Master at 250 villager experience in total.
Experience per tradeEach use of a trade gives the villager a fixed amount set by that trade, between 1 and 30. This is separate from the experience the player receives.
Trades per levelA villager starts with 2 trades and adds 2 more at each new level, picked at random from that level's list, for 10 trades at Master.
Levels with one tradeA level whose list holds only 1 trade adds 1 trade: Butcher at Expert and Master, Fisherman at Expert, Shepherd at Master, Toolsmith at Master, Weaponsmith at Journeyman and Master.
No repeatsThe 2 trades added at a level are always different from each other.
Level upThe villager levels up the moment its experience reaches the next threshold. The new trades appear at once and the villager gets Regeneration I for 10 seconds.
Player experienceEvery trade drops 3 to 6 experience points for the player. The trade that levels the villager up drops 8 to 11.
Highest levelMaster is the last level. A Master villager adds no more trades.
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