
Survival mechanic
Starvation
At 0 hunger a player takes 1 damage every 4 seconds, down to a health limit set by the difficulty.
| Damage | 1 damage every 4 seconds (80 ticks) while hunger is 0. |
| Easy | Damage stops once health is down to 10. |
| Normal | Damage stops once health is down to 1. |
| Hard | Damage continues until the player dies. |
| Peaceful | Same limit as Easy. Damage stops once health is down to 10. |
