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Peaceful regeneration

Survival mechanic

Peaceful regeneration

On Peaceful, hunger refills by 1 every half second and health by 1 every second.

Rules

Hunger+1 every 0.5 seconds (10 ticks) until it reaches 20.
Health+1 health point every second (20 ticks) until health is full.
Saturation+1 every second until it reaches 20.
Game ruleWorks only while the Regenerate health game rule is on.
ExhaustionOn Peaceful, exhaustion never lowers hunger.
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