
Survival mechanic
Peaceful regeneration
On Peaceful, hunger refills by 1 every half second and health by 1 every second.
| Hunger | +1 every 0.5 seconds (10 ticks) until it reaches 20. |
| Health | +1 health point every second (20 ticks) until health is full. |
| Saturation | +1 every second until it reaches 20. |
| Game rule | Works only while the Regenerate health game rule is on. |
| Exhaustion | On Peaceful, exhaustion never lowers hunger. |
