
Game mechanic
Stem Fruit Growth
A fully grown Melon or Pumpkin Stem tries to place a fruit on one random side, and the try fails unless that spot is air above a suitable ground block.
| Stem stages | 0 to 7. Only a stage 7 stem grows fruit. |
| Light needed | Light level 9 or higher, for stem growth and for fruit. |
| Growth timing | Stems grow on random ticks: at random moments, on average once every 68.27 seconds per block at the default random tick speed of 3. |
| Growth chance | Each random tick uses the same Farmland points and chance as crops, 1 in 3 at best. This applies to every stem stage and to every fruit try. |
| Fruit side | For each fruit try the stem picks 1 of its 4 sides at random. If that side is not suitable the try fails; the other sides are not checked. |
| Fruit space | The chosen spot must be air and must have a fruit ground block under it. |
| Fruit ground | The same for Melon and Pumpkin: Coarse Dirt, Dirt, Farmland, Grass Block, Moss Block, Mud, Muddy Mangrove Roots, Mycelium, Pale Moss Block, Podzol, Rooted Dirt. |
| Stem ground | Melon Stems and Pumpkin Stems grow only on Farmland. |
| After the fruit | The stem attaches to the fruit and grows no second one. When the fruit is removed, it becomes a stage 7 stem again. |
| Bone Meal | Adds 2 to 5 stages. A stem that reaches stage 7 this way gets one immediate fruit try; the fruit is not guaranteed. |

















