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Crop Growth

Game mechanic

Crop Growth

Crops grow at random moments in light level 9 or higher, and the chance per try rises with hydrated Farmland under and around them, up to 1 in 3.

Rules

Growth timingCrops grow on random ticks: at random moments, on average once every 68.27 seconds per block at the default random tick speed of 3. Each random tick is one growth try.
Light neededLight level 9 or higher to grow. Light level 8 or higher to stay planted.
Planted onWheat Crops, Carrots, Potatoes, Beetroots and Torchflower Crops need Farmland underneath.
Growth pointsA crop starts with 1 point. The Farmland under it adds 1 when dry or 3 when hydrated.
Surrounding FarmlandEach of the 8 Farmland blocks around the one under the crop adds 0.25 when dry or 0.75 when hydrated.
Same-crop penaltyThe points are halved if the same crop grows diagonally next to it, or next to it both in the north-south and in the east-west direction. A single row with no same crop beside it is not halved.
Growth chanceEach growth try succeeds with a chance of 1 in (25 ÷ points, rounded down, plus 1).
Best caseHydrated Farmland under the crop and all around it, without the penalty: 10 points, 1 in 3 per try.
Dry caseDry Farmland under the crop and all around it, without the penalty: 4 points, 1 in 7 per try.
Single blockOne Farmland block with no Farmland around it: 4 points (1 in 7) when hydrated, 2 points (1 in 13) when dry.
Beetroots and TorchflowerFor Beetroots and Torchflower Crops, 1 in 3 growth tries is skipped before the normal chance is rolled.
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