
Combat mechanic
Protection
Protection enchantments block 4% of matching damage per protection point, up to 80% at 20 points.
| Damage taken | Damage x (1 − protection points ÷ 25). |
| Points per level | Protection: 1 per level, against almost all damage. Fire Protection, Blast Protection and Projectile Protection: 2 per level against fire, explosions and projectiles. Feather Falling: 3 per level against fall damage. |
| Adding up | The points of all worn pieces are added together. More than 20 points have no further effect. |
| Examples | Protection IV on all four armor pieces: 16 points, 64% blocked. Feather Falling IV alone: 12 points, 48% of fall damage blocked. |
| Order | Protection is applied after armor and after the Resistance effect. |
| Not reduced | Starvation, the sonic boom and falling into the Void are not reduced by Protection enchantments. |



