
Combat mechanic
Critical hits
An attack made while falling, at more than 90% attack charge, deals 1.5 times the weapon's damage.
| Damage | Weapon damage x 1.5. Enchantment bonus damage is added afterwards and is not multiplied. |
| Falling | The player must be falling and not standing on the ground. |
| Charge needed | Attack charge above 0.9. |
| Prevented by | Climbing, being in water, riding, sprinting and the Blindness effect each prevent a critical hit. |
| Target | The target must be a living creature, such as a mob or another player. |


