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Critical hits

Combat mechanic

Critical hits

An attack made while falling, at more than 90% attack charge, deals 1.5 times the weapon's damage.

Rules

DamageWeapon damage x 1.5. Enchantment bonus damage is added afterwards and is not multiplied.
FallingThe player must be falling and not standing on the ground.
Charge neededAttack charge above 0.9.
Prevented byClimbing, being in water, riding, sprinting and the Blindness effect each prevent a critical hit.
TargetThe target must be a living creature, such as a mob or another player.
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