
Combat mechanic
Attack damage
A melee hit deals between 20% and 100% of the weapon's attack damage, depending on attack charge.
| Weapon damage | Attack damage x (0.2 + 0.8 x charge x charge). |
| Enchantment damage | Bonus damage from enchantments such as Sharpness is multiplied by the charge itself. |
| Examples | Charge 0: 20% of the weapon damage and 0% of the enchantment damage. Charge 0.5: 40% and 50%. Charge 1: 100% and 100%. |
| Critical hits | A critical hit multiplies the weapon damage, after the charge reduction, by 1.5. Enchantment damage is not multiplied. |
| Total | The hit deals the weapon part plus the enchantment part. |
