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Attack damage

Combat mechanic

Attack damage

A melee hit deals between 20% and 100% of the weapon's attack damage, depending on attack charge.

Rules

Weapon damageAttack damage x (0.2 + 0.8 x charge x charge).
Enchantment damageBonus damage from enchantments such as Sharpness is multiplied by the charge itself.
ExamplesCharge 0: 20% of the weapon damage and 0% of the enchantment damage. Charge 0.5: 40% and 50%. Charge 1: 100% and 100%.
Critical hitsA critical hit multiplies the weapon damage, after the charge reduction, by 1.5. Enchantment damage is not multiplied.
TotalThe hit deals the weapon part plus the enchantment part.
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