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Attack charge

Combat mechanic

Attack charge

After each swing a weapon recharges over 20 ÷ attack speed game ticks, and attacks made before it is full deal less damage.

Rules

FormulaCharge = (game ticks since the last swing + 0.5) ÷ (20 ÷ attack speed), limited to the range 0 to 1.
Recharge time20 ÷ attack speed game ticks. Attack speed 4 (empty hand): 5 ticks, 0.25 seconds. Attack speed 1.6 (swords): 12.5 ticks, 0.625 seconds.
ResetCharge returns to 0 after every swing, and also when the held item is switched to a different item.
Full-strength hitsCritical hits, sweeping attacks and the extra knockback from sprinting need a charge above 0.9.
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