
Combat mechanic
Attack charge
After each swing a weapon recharges over 20 ÷ attack speed game ticks, and attacks made before it is full deal less damage.
| Formula | Charge = (game ticks since the last swing + 0.5) ÷ (20 ÷ attack speed), limited to the range 0 to 1. |
| Recharge time | 20 ÷ attack speed game ticks. Attack speed 4 (empty hand): 5 ticks, 0.25 seconds. Attack speed 1.6 (swords): 12.5 ticks, 0.625 seconds. |
| Reset | Charge returns to 0 after every swing, and also when the held item is switched to a different item. |
| Full-strength hits | Critical hits, sweeping attacks and the extra knockback from sprinting need a charge above 0.9. |
