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Armor and toughness

Combat mechanic

Armor and toughness

Each armor point blocks 4% of a hit, up to 80% at 20 points, and strong hits count fewer armor points unless the wearer has armor toughness.

Rules

Damage takenDamage x (1 − effective armor ÷ 25). Each effective armor point removes 4% of the hit.
Effective armorArmor − damage ÷ (2 + toughness ÷ 4). It never drops below 20% of the armor value and never exceeds 20.
Maximum20 effective armor points block 80% of a hit.
ToughnessWith 0 toughness every 2 points of damage cancel 1 armor point. With 8 toughness it takes 4 points of damage.
ExamplesA 10-damage hit on 15 armor and 0 toughness: effective armor 10, 6 damage taken. On 20 armor and 8 toughness: effective armor 17.5, 3 damage taken.
BreachThe Breach enchantment on the attacking weapon lowers the blocked share by 15 percentage points per level.
Ignores armorDamage from falling, drowning, starving, burning, suffocating in a block, freezing, magic, the Wither effect, dragon breath and the sonic boom is not reduced by armor.
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