Arbre de talents
/perk-tree
Arbre de talents
Les cinq arbres d'aptitude du Gardien - Construction, Forge, Agriculture, Écriture et Anatomie - présentés comme dans la fenêtre des aptitudes du jeu.
Personnage
L'arbre de construction se développe vers le bas à partir de son premier nœud. Chaque nœud coûte un point d'inspiration de construction et nécessite tous les nœuds situés au-dessus auxquels il est relié. 5 nœuds augmentent chacun la maîtrise de la construction de 1 ; les 11 autres sont des talents. Acheter les 16 nœuds demande 16 points, soit 74 crans de la barre d'inspiration de construction.
Building inspiration point
Rang 1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1 Building inspiration point
Rang 2
Perk
Firewood at the Chopping Spot: 15 instead of 10; Wood wedge at the Chopping Spot: 15 instead of 10; +1 Log from each of 46 kinds of tree; +1 to 2 Log from each of 7 kinds of tree.
1 Building inspiration point
Nécessite: Building mastery +1
Perk
Your neck was made for something, right? Carry more items on your head.
1 Building inspiration point
Nécessite: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1 Building inspiration point
Nécessite: Building mastery +1
Perk
+2 Building mastery when working with stone.
1 Building inspiration point
Nécessite: Building mastery +1
Rang 3
Perk
A 50% chance of 1 to 2 extra Piece of stone at the Stonemason's Workbench; A 50% chance of 1 to 2 extra Polished Stone at the Stonemason's Workbench; plus 4 more.
1 Building inspiration point
Nécessite: Building mastery +1
Perk
Glass at the Furnace I or Furnace II: 4 instead of 3; Empty Bottle at the Furnace I or Furnace II: 3 instead of 2; Lens at the Furnace I or Furnace II: 3 instead of 2; plus 2 more.
1 Building inspiration point
Nécessite: Fissure Finder
Perk
No effect: its 13 Stonemason's Workbench recipes start from the first tick and turn out the same with or without it.
1 Building inspiration point
Nécessite: Fissure Finder
Rang 4
Perk
Board at the Circular Saw: 6 instead of 4; Short Log at the Circular Saw: 5 instead of 3; Wooden Plank at the Circular Saw: 6 instead of 4; Wooden beam at the Circular Saw: 3 instead of 2; plus 1 more.
1 Building inspiration point
Nécessite: Splinter Proof
Building mastery +1+1
Building mastery +1+1
Building mastery +1+1
Rang 5
Perk
Each Zombie Carousel gives 10 Factory power instead of 7.
1 Building inspiration point
Nécessite: Building mastery +1
Perk
A 20% chance of 1 extra Gem from each copper vein.
1 Building inspiration point
Nécessite: Building mastery +1
L'arbre de forge se développe vers le bas à partir de son premier nœud. Chaque nœud coûte un point d'inspiration de forge et nécessite tous les nœuds situés au-dessus auxquels il est relié. 5 nœuds augmentent chacun la maîtrise de la forge de 1 ; les 13 autres sont des talents. Acheter les 18 nœuds demande 18 points, soit 84 crans de la barre d'inspiration de forge.
Smithing inspiration point
Rang 1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1 Smithing inspiration point
Rang 2
Perk
Bronze Ingot at the Furnace I or Furnace II: 3 instead of 2 or 5 instead of 4, by recipe; Golden ingot at the Furnace II: 3 instead of 2; Iron Ingot at the Furnace II: 4 instead of 3.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Perk
+1 Copper Nugget from each copper vein; A 20% chance of 1 extra Gem from each copper vein; +1 Iron Ore from each of 2 kinds of ore deposit.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Rang 3
Smithing mastery +1+1
Perk
A 40% chance of 1 extra Golden nugget at the Sluice Box.
1 Smithing inspiration point
Nécessite: Miner
Perk
+2 damage per hit with the Keeper's swords (+3 with the Master Sword).
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Rang 4
Perk
Bronze Nails at the Wooden Anvil, Iron Anvil or Steel Anvil: 8 instead of 6 or 16 instead of 12, by recipe; Iron Nails at the Iron Anvil or Steel Anvil: 16 instead of 12; plus 1 more.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Perk
+2 Smithing mastery when working with iron.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Smithing mastery +1+1
Perk
Archer Tower I, II and III: +4, +4 and +6 damage per arrow; Spiked Barricade I, II and III: +1, +2 and +3 damage back per blow.
1 Smithing inspiration point
Nécessite: Sword Master
Rang 5
Perk
Bronze Detail at the Wooden Anvil, Iron Anvil or Steel Anvil: 9 instead of 6; Iron Detail at the Iron Anvil or Steel Anvil: 9 instead of 6; plus 2 more.
1 Smithing inspiration point
Nécessite: Blacksmith
Perk
Bronze Gear at the Iron Anvil or Steel Anvil: 4 instead of 3; Engineering Details at the Furnace II: 3 instead of 2.
1 Smithing inspiration point
Nécessite: Heat Handler
Perk
Mom always said insanity was for losers. Insanity can no longer rise above 70%.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Perk
+2 Smithing mastery when working with steel.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
Smithing mastery +1+1
Rang 6
Perk
One day, they may prove too deep even for you. Increases inventory size.
1 Smithing inspiration point
Nécessite: Engineer, Gear Master
Perk
Archer Tower I, II and III: +50, +100 and +100 health; Barricades, Spiked Barricades and Fortified Barricades: +10% health.
1 Smithing inspiration point
Nécessite: Smithing mastery +1
L'arbre d'agriculture se développe vers le bas à partir de son premier nœud. Chaque nœud coûte un point d'inspiration d'agriculture et nécessite tous les nœuds situés au-dessus auxquels il est relié. 5 nœuds augmentent chacun la maîtrise de l'agriculture de 1 ; les 16 autres sont des talents. Acheter les 21 nœuds demande 21 points, soit 99 crans de la barre d'inspiration d'agriculture.
Farming inspiration point
Rang 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Rang 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
No effect: Mead and Beer start from the first tick and turn out the same with or without it.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
No effect: planting starts from the first tick and turns out the same with or without it.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
+2 Blueberry from each of 3 kinds of bush; +2 Berry from each of 6 kinds of bush; +2 Rhododendron from each of 3 kinds of bush; +1 to 2 Swamp mushroom from each of 2 kinds of mushroom; plus 2 more.
1 Farming inspiration point
Nécessite: Farming mastery +1
Rang 3
Perk
Bread at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Berry smoothie at the Kitchen Table or Kitchen Table II: 5 instead of 3; plus 10 more.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
You know how to handle your fishing rod. Now it’s stronger than ever.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
Mead at the Brewing Stand: 8 instead of 5; Beer at the Brewing Stand: 8 instead of 5.
1 Farming inspiration point
Nécessite: Master Brewer
Perk
Peat at the Compost Pile: 4 instead of 2; Peat at the Compost Pile II: 10 instead of 5; Headstart Fertilizer I at the Formulation Bench: 2 instead of 1; plus 5 more.
1 Farming inspiration point
Nécessite: Green Thumb
Farming mastery +1+1
Rang 4
Perk
Fuel per craft: 5 instead of 10 on 10 recipes; Fuel per craft: 10 instead of 20 on 11 recipes; Fuel per craft: 5 instead of 15 on 10 recipes; Fuel per craft: 10 instead of 25 on 6 recipes.
1 Farming inspiration point
Nécessite: Cook
Perk
River fish fillet at the Kitchen Table or Kitchen Table II: 2 instead of 1, 4 instead of 2, 6 instead of 3 or 8 instead of 4, by recipe; plus 2 more.
1 Farming inspiration point
Nécessite: Fisherman
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Nécessite: Farmer, Compost Chemist
Rang 5
Farming mastery +1+1
Perk
Wine at the Wine Barrel: 5 instead of 4; Wine starts from the first tick with or without it.
1 Farming inspiration point
Nécessite: Grape Master
Perk
+1 crop per harvest on 9 crops.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
+1 seed per harvest on 9 crops.
1 Farming inspiration point
Nécessite: Farming mastery +1
Perk
No effect: Wine starts from the first tick and turns out the same with or without it.
1 Farming inspiration point
Nécessite: Grape Master
Rang 6
Perk
Muffin at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Croissant at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; plus 20 more.
1 Farming inspiration point
Nécessite: Farming mastery +1
L'arbre d'écriture se développe vers le bas à partir de son premier nœud. Chaque nœud coûte un point d'inspiration d'écriture et nécessite tous les nœuds situés au-dessus auxquels il est relié. 5 nœuds augmentent chacun la maîtrise de l'écriture de 1 ; les 13 autres sont des talents. Acheter les 18 nœuds demande 18 points, soit 84 crans de la barre d'inspiration d'écriture.
Book writing inspiration point
Rang 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Rang 2
Perk
Leather Scroll at the Writing Desk: 6 instead of 4; Clean Paper at the Writing Desk: 10 instead of 6; Clean Paper at the Paper Press: 30 instead of 20; plus 3 more.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Perk
People believe in your words. Ceremonies grant extra faith.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Perk
The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Perk
+4 Smithing mastery when working at the Jewelry Table.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Rang 3
Perk
+4 Book writing mastery when working at the Writing Desk.
1 Book writing inspiration point
Nécessite: Paper maker
Perk
The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Nécessite: Talented jeweler
Rang 4
Perk
Story and Newspaper start with 2 successful ticks already done; its other 16 Writing Desk and Printing Press recipes start from the first tick.
1 Book writing inspiration point
Nécessite: Scribe
Perk
2 less energy per tick on its 12 Writing Desk recipes: 2 instead of 4; plus 1 more.
1 Book writing inspiration point
Nécessite: Scribe
Perk
Successful ceremonies grant extra Faith and silver.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Perk
Happy customers are good customers. Town orders give more Likes.
1 Book writing inspiration point
Nécessite: Good fellow
Perk
1 less energy per tick on its 14 Jewelry Table recipes: 2 instead of 3; Its 14 Jewelry Table recipes start from the first tick with or without it.
1 Book writing inspiration point
Nécessite: Book writing mastery +1
Rang 5
Perk
+4 Book writing mastery when working at the Printing Press.
1 Book writing inspiration point
Nécessite: Like a King
Perk
+4 Book writing mastery when writing sermons.
1 Book writing inspiration point
Nécessite: Sermon writer
Rang 6
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Nécessite: Good press, Voice of Faith
L'arbre d'anatomie se développe vers le bas à partir de son premier nœud. Chaque nœud coûte un point d'inspiration d'anatomie et nécessite tous les nœuds situés au-dessus auxquels il est relié. 5 nœuds augmentent chacun la maîtrise de l'anatomie de 1 ; les 15 autres sont des talents. Acheter les 20 nœuds demande 20 points, soit 94 crans de la barre d'inspiration d'anatomie.
Anatomy inspiration point
Rang 1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1 Anatomy inspiration point
Lust and EnvyHidden
Perk
Do things look a little strange, or does the red just make everything seem more sinister?
1 Anatomy inspiration point
Gluttony and PrideHidden
Perk
Sometimes things aren't what they seem... or is that just an illusion?
1 Anatomy inspiration point
Wraith and SlothHidden
Perk
Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
1 Anatomy inspiration point
Rang 2
Perk
Curiosity is surprisingly good exercise for the mind. Research items faster and with less Energy.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Perk
No effect: its tooltip says autopsies require less energy and cause less insanity, but autopsies take the same energy and insanity with or without it.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Perk
+4 Building mastery when crafting gravestones and grave fences.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Rang 3
Perk
Melted Fat at the Distillation Cube: 7 instead of 4 or 5 instead of 3, by recipe; Alcohol at the Distillation Cube: 7 instead of 4, 2 instead of 1 or 3 instead of 2, by recipe; plus 1 more.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Anatomy mastery +1+1
Anatomy mastery +1+1
Perk
2 fewer ticks per craft on the 39 recipes it improves; 1 less energy per tick on its 39 recipes: 2 instead of 3; 0.1 less insanity per tick on its 39 recipes: 0.1 instead of 0.2.
1 Anatomy inspiration point
Nécessite: Monument builder
Anatomy mastery +1+1
Rang 4
Perk
+4 Anatomy mastery when working at the Formulation Bench.
1 Anatomy inspiration point
Nécessite: Cube distillations
Perk
Its 108 autopsy operations start with 2 successful ticks already done.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Perk
People keep their savings in the strangest places. Organs occasionally contain silver during an autopsy.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Perk
Ash at the Crematorium I: 10 instead of 5; Salt at the Crematorium I: 2 instead of 1; Ash at the Crematorium II: 14 instead of 7; Salt at the Crematorium II: 4 instead of 2.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1, Grave Builder
Perk
You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
1 Anatomy inspiration point
Nécessite: Anatomy mastery +1
Rang 5
Perk
A 40%, 50%, 60% or 80% chance (set per recipe) of 1 extra item on 27 recipes.
1 Anatomy inspiration point
Nécessite: Formula one
Perk
+4 Anatomy mastery when working at an Autopsy Table.
1 Anatomy inspiration point
Nécessite: Surgeon
Fonctionnement
Les points d'inspiration d'une couleur servent à acheter les nœuds de l'arbre de cette couleur.
Chaque barre d'inspiration pleine d'une couleur donne un point. Chaque nœud coûte un point de sa couleur.
Augmente cette maîtrise de 1. Une recette ne peut pas être réalisée en dessous de sa maîtrise requise (les fabrications étoilées et le travail d'autopsie peuvent être tentés), et le double ou le triple de la maîtrise requise la termine en deux ou trois fois moins de pulsations.
Un bonus permanent. 11 des 68 talents d'aptitude ajoutent de +2 à +4 de maîtrise pour un type de travail.


