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Spells

Up to 3 of the 9 spells are equipped for a battle. Each spell rises from level 1 to level 6 with the XP it earns when cast, and has an upgrade tree of 8 upgrades, 5 of which a level 6 spell holds.

9spells

Spell levels and upgrade points

Upgrade points

Every spell level after the first gives 1 upgrade point and every upgrade costs 1 point, so a level 6 spell holds 5 of its 8 upgrades. At levels 2 and 4 the tree offers two upgrades and only one of them can be taken; the level 5 upgrade is the one on the branch picked at level 4, and levels 3 and 6 follow either pick. In the Spells room a taken upgrade can be swapped for the other one of its pair at no cost; swapping the level 4 upgrade swaps the level 5 upgrade with it.

LevelTotal XPUpgrade pointsGems from the level before
100-
26,0001120
316,0002200
436,0003400
572,0004720
6120,0005960

Spell XP

A spell earns XP every time it is cast. A cast gives the spell's XP per cast, times the factor of the game mode, times the level factor below. The XP of a battle is added up and rounded down once, when it is saved.

XP is kept whatever the outcome

The XP spells earn in a battle is saved after a victory, after a defeat, and when the battle is restarted or left for the map.

Game modeSpellsXP per castCooldowns
CampaignEquipped spellsFullNormal
Iron ChallengeEquipped spellsFullNormal
Blitz ChallengeEquipped spells0.625xHalved
Spell RushSpells picked for Spell RushFullHalved
Hero PartyNone--
Classic RushRain of Fire and Reinforcements onlyFullNormal
Reinforcements10062.5
Rain of Fire400250
Royal Edict320200
Teleportation Sigil280175
Ace Musketeers13383.125
Gnome's Shop320200
Thunder Zapper320200
Wintersong's Wrath280175
Aspect of Sol400250

Level factor

The game expects a spell level from the number of campaign stages unlocked. A cast gives 2 times the XP while the spell's level at the start of the battle is 2 or more below that level, and half the XP while it is 2 or more above it. One level above or below changes nothing.

Campaign stages unlockedExpected spell level
1-31
4-72
8-103
11-134
14-165
17 or more6

Spell rules

Levelling up with gems

The level-up button in the Spells room sells one or more levels at once: 1 gem per 50 XP the spell is missing up to the chosen level, rounded to the nearest 10 gems. From level 1 with no XP, level 6 costs 2,400 gems.

Unlocks

Reinforcements and Rain of Fire are available from the start. On Steam the other spells unlock with stars: Royal Edict at 5, Teleportation Sigil at 18, Ace Musketeers at 42, Gnome's Shop at 48, Thunder Zapper at 62, Wintersong's Wrath at 68 and Aspect of Sol at 72. On iOS and Android, Teleportation Sigil, Gnome's Shop, Thunder Zapper, Wintersong's Wrath and Aspect of Sol are in-app purchases instead. Teleportation Sigil, Ace Musketeers, Gnome's Shop, Thunder Zapper, Wintersong's Wrath and Aspect of Sol start at level 3 with 2 upgrade points; Reinforcements, Rain of Fire and Royal Edict start at level 1.

Game modes