[Patch 1.0.0h] Hunter/Monk Buffs and other improvements
3Changed5Fixed24OtherSource: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Hey heroes, this is a big patch with lots of adjustments, please update to the latest game version ASAP to ensure the best experience!
Hunter Abilities
Steady Shot: Base damage increased from 170% to 250% weapon damage (per-level scaling also increased). Casts about 30% faster.
Multishot: Base damage increased from 140% to 200% weapon damage (per-level scaling also increased).
Rapid Fire: Damage per hit increased from 25% to 35% weapon damage (per-level scaling also increased).
Arcane Arrowstorm: Damage per hit increased from 90% to 160% weapon damage (per-level scaling also increased). An enemy can receive slightly more hits during short window.
Hunter Talents
- Changed
Improved Steady Shot: Bonus damage per pierced enemy increased from 2% to 3% per rank.
Sustained Fire: Max rank increased from 6 to 8.
Rapid Flare: Flare cooldown reduction lowered from 8% to 6% per rank.
Arcane Corrosion: Detonation damage increased to 250% weapon damage at 1 stack, to 400% at 2 stacks.
Double Tap: Chance for Basic Attack to strike twice increased from 30% to 35%.
Arcane Charge: Arcane Damage per stack increased from 5% to 6%.
Venomous Leech: Chance for Poisoned ticks to trigger Life on Hit increased from 75% to 100%.
Fixes
- Fixed
Projectile pierce and ricochet effects now work together correctly: projectiles pierce first, then ricochet.
- Fixed
Fixed Deadeye Grips not working with Improved Twin Arrows.
- Fixed
Fixed Poison Trap tooltip damage not updating with ability level.
Monk
Chain Force (reworked): Every 7 casts of Basic Attack now inflicts Vulnerable for 3s on enemies directly hit. Previously, every 3rd Basic Attack dealt bonus direct damage.
Mirror Steps: Physical Damage bonus after dodging increased from 40% to 60%, and duration increased from 3s to 4s.
Piercing Lunge: Now hits every enemy along the lunge path instead of a narrow cone, matching the visual. Fixes enemies right next to you sometimes not being hit.
Whirlwind Staff: Tornadoes now spawn around you and seek out enemies more reliably.
Sorcerer
Ice Nova: Base damage increased from 10% to 30% weapon damage (per-level scaling also increased). Tooltip now shows the correct damage for the ability's level.
Talents (All Classes)
Progression
- Fixed
Fixed some paragon level experience incorrectly low.
Loot
Frost Dragon now has a 5% chance to drop a Golden Treasure Chest (it was missing from its loot table).
Minions
Lord of the Crimson Vale: Carriage Capacity increased from 25 to 30.
Minion ability and passive icons now have a background, so transparent icons are easier to read.
Minion passive text reformatted for consistency (e.g. Life On Hit +10%).
Online Mode
Online Mode now requires your own copy of the game. Steam Family Sharing, Free Weekend and PC café licenses can still play Singleplayer. This is to prevent some farmers/cheaters exploiting this system.
UI & Performance
- Fixed
Fixed numbers and percentages showing as squares in several languages.
- Changed
Life Skills summary now updates immediately when changing language.
- Changed
Talents panel: mouse wheel now scrolls up/down instead of zooming.
Thanks for playing and for all your feedback! See you in the next update.