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[Patch 1.0.0h] Hunter/Monk Buffs and other improvements

Patchv1.0.0h3Changed5Fixed24Other

Source: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Hey heroes, this is a big patch with lots of adjustments, please update to the latest game version ASAP to ensure the best experience!

Hunter Abilities

  • Steady Shot: Base damage increased from 170% to 250% weapon damage (per-level scaling also increased). Casts about 30% faster.

  • Multishot: Base damage increased from 140% to 200% weapon damage (per-level scaling also increased).

  • Rapid Fire: Damage per hit increased from 25% to 35% weapon damage (per-level scaling also increased).

  • Arcane Arrowstorm: Damage per hit increased from 90% to 160% weapon damage (per-level scaling also increased). An enemy can receive slightly more hits during short window.

  • Flare: Now also inflicts Dizzy on enemies hit, reducing their Movement Speed by 35% for 3s.

Hunter Talents

  • Changed

    Improved Steady Shot: Bonus damage per pierced enemy increased from 2% to 3% per rank.

  • Sustained Fire: Max rank increased from 6 to 8.

  • Rapid Flare: Flare cooldown reduction lowered from 8% to 6% per rank.

  • Arcane Corrosion: Detonation damage increased to 250% weapon damage at 1 stack, to 400% at 2 stacks.

  • Venom Lore: Damage to Poisoned enemies increased from 6% to 8% per rank.

  • Double Tap: Chance for Basic Attack to strike twice increased from 30% to 35%.

  • Arcane Charge: Arcane Damage per stack increased from 5% to 6%.

  • Venomous Leech: Chance for Poisoned ticks to trigger Life on Hit increased from 75% to 100%.

Fixes

  • Fixed

    Projectile pierce and ricochet effects now work together correctly: projectiles pierce first, then ricochet.

  • Fixed

    Fixed Deadeye Grips not working with Improved Twin Arrows.

  • Fixed

    Fixed Poison Trap tooltip damage not updating with ability level.

Monk

  • Chain Force (reworked): Every 7 casts of Basic Attack now inflicts Vulnerable for 3s on enemies directly hit. Previously, every 3rd Basic Attack dealt bonus direct damage.

  • Mirror Steps: Physical Damage bonus after dodging increased from 40% to 60%, and duration increased from 3s to 4s.

  • Piercing Lunge: Now hits every enemy along the lunge path instead of a narrow cone, matching the visual. Fixes enemies right next to you sometimes not being hit.

  • Whirlwind Staff: Tornadoes now spawn around you and seek out enemies more reliably.

Sorcerer

  • Ice Nova: Base damage increased from 10% to 30% weapon damage (per-level scaling also increased). Tooltip now shows the correct damage for the ability's level.

  • Ice Block: Your own buffs (consumables and self-applied effects) now apply while in Ice Block.

Talents (All Classes)

  • Talents that trigger every N casts (Chain Force, Arcane Exposure) now only count your own casts. Repeated casts and minion/summon attacks no longer advance the count, and the count resets when you die or change areas.

Progression

  • Fixed

    Fixed some paragon level experience incorrectly low.

Loot

Minions

Online Mode

  • Online Mode now requires your own copy of the game. Steam Family Sharing, Free Weekend and PC café licenses can still play Singleplayer. This is to prevent some farmers/cheaters exploiting this system.

UI & Performance

  • Fixed

    Fixed numbers and percentages showing as squares in several languages.

  • Changed

    Life Skills summary now updates immediately when changing language.

  • Changed

    Talents panel: mouse wheel now scrolls up/down instead of zooming.

Thanks for playing and for all your feedback! See you in the next update.