Life Skills
The Life Skills tree has 85 nodes bought with gold, 1,915,900 gold in all. It starts at Auto Recovery (50 gold) in the centre; every other node needs the node it branches from ("Requires the previous skill"). Each node has one rank. Four branches grow from Auto Recovery, starting at Gold Find I, Item Find I, Revive Cooldown Reduction I and XP Gain I.
Life Skills tree
Highlighted nodes are the tree's notable nodes.
Bonuses
+150% · 12 nodes · 377,150 gold
+3 · 3 nodes · 174,000 gold
+200% · 9 nodes · 80,000 gold
+100% · 8 nodes · 81,150 gold
+42% · 7 nodes · 112,000 gold
+12 · 9 nodes · 224,000 gold
-6 s · 4 nodes · 39,150 gold
+150% · 12 nodes · 481,150 gold
+60% · 2 nodes · 13,000 gold
-50% · 3 nodes · 28,000 gold
+1,000 · 4 nodes · 30,000 gold
+8 h · 3 nodes · 105,000 gold
Automatically refill potion charges after returning to town or being revived from death. (500 gold)
When the Carriage is full, newly collected loot is sent to your inventory when space is available. (6,000 gold)
Your character keeps hunting while you are away. Gold and experience accumulate based on the highest area you have unlocked, and are collected the next time you enter town. (750 gold)
During combat, automatically breaks equipment of the selected rarities down into crafting materials the moment the carriage picks it up. Salvaged equipment does not take up carriage space. (35,000 gold)
During combat, automatically sells equipment of the selected rarities the moment the carriage picks it up. Sold equipment does not take up carriage space. (1,500 gold)
Automatically recover to full health when returning to town. (50 gold)
Unlock a slot for a combat potion, which is used automatically during combat whenever its buff is not active. (2,500 gold)
Unlock a slot for a utility potion, which is used automatically during combat whenever its buff is not active. (25,000 gold)
Unlock a slot for a food, which is used automatically during combat whenever its buff is not active. (100,000 gold)