Combat, Death and Potions
Combat Settings (C) set when the Health Potion is used and which consumables are used automatically. A hero who dies revives on its own after 8 seconds, or goes back to town.
Health Potion
The Health Potion has 3 charges plus the hero's Bonus Potion Charges. One use takes a charge and starts a 5-second cooldown; it heals at once, then heals a share of max HP over 3 seconds. The heal depends on the potion's upgrade tier:
25 HP at once, then 30% of max HP over 3 s · the potion before any upgrade
75 HP at once, then 30% of max HP over 3 s · upgrade at level 5 for 100 gold, 10 Mushroom and 5 Starleaf
150 HP at once, then 35% of max HP over 3 s · upgrade at level 15 for 500 gold, 20 Mushroom and 10 Starleaf
300 HP at once, then 35% of max HP over 3 s · upgrade at level 25 for 3,000 gold, 50 Starleaf and 30 Oak Leaf
600 HP at once, then 40% of max HP over 3 s · upgrade at level 35 for 25,000 gold, 65 Oak Leaf and 40 Desert Rose
1,000 HP at once, then 40% of max HP over 3 s · upgrade at level 45 for 80,000 gold, 40 Desert Rose and 30 Tidesilk Kelp
1,500 HP at once, then 45% of max HP over 3 s · upgrade at level 55 for 150,000 gold, 35 Crimson Coral and 50 Gallthorn
2,000 HP at once, then 45% of max HP over 3 s · upgrade at level 65 for 300,000 gold, 60 Emberbloom and 45 Frostbloom
10 for upgrade 1 and 20 for upgrade 2
5 for upgrade 1, 10 for upgrade 2 and 50 for upgrade 3
30 for upgrade 3 and 65 for upgrade 4
40 for upgrade 4 and 40 for upgrade 5
30 for upgrade 5
35 for upgrade 6
50 for upgrade 6
60 for upgrade 7
45 for upgrade 7