Abilities
Each of the 4 heroes has 14 abilities: 4 Basic Attacks, 4 Strong Attacks and 6 Specials, unlocked at set player levels. A hero uses 4 at a time: one Basic Attack, one Strong Attack and two Specials.
Ability levels
An ability starts at level 1 and rises to level 10 with ability XP. Every kill that gives the hero XP gives 1 ability XP to each ability in the hero's 4 ability slots.
| Level | XP to next level |
|---|---|
| 1 to 2 | 135 |
| 2 to 3 | 202 |
| 3 to 4 | 304 |
| 4 to 5 | 456 |
| 5 to 6 | 683 |
| 6 to 7 | 1,025 |
| 7 to 8 | 1,538 |
| 8 to 9 | 2,307 |
| 9 to 10 | 3,460 |
| 1 to 10 | 10,110 |
Runes and Remnant of the Elder Sage (all abilities +10) add ability levels on top of the ability's own level, also past level 10. Every value that changes with the level keeps changing by the same amount for each added level.
The in-game text says 10% at every level. The hit deals 10% weapon damage at level 1, 10.2% at level 2 and 11.8% at level 10.
The in-game tooltip shows 50% at every level: that is the damage of each Poison tick. The trap's hit deals 200% weapon damage at level 1 and 236% at level 10.