Stats
The character panel has 61 rows in three columns, Offense, Defense and Utility: 59 stats plus Attack Speed and Attack Speed Bonus under Offense, after Damage. A row shows only while its value is not 0. All 4 heroes start with the same base stats, and Critical Hit Chance, Dodge Chance, Cooldown Reduction and Mana Cost Reduction stop at 85%.
Character stats
| Name | What it does |
|---|---|
| StrengthOffense | Increases damage for Strength-based classes. |
| DexterityOffense | Increases damage for Dexterity-based classes. |
| IntelligenceOffense | Increases damage for Intelligence-based classes. |
| Max HealthDefense | Total hit points before death. |
| Bonus HealthDefense | Increases Max Health by a percentage. Applied after all flat health bonuses. |
| DamageOffense | Flat bonus added to weapon base damage. |
| Attack SpeedOffense | Final attacks per second. |
| Attack Speed BonusOffense | Percentage bonus to attack speed from gear. |
| Critical Hit ChanceOffense | Chance for an attack to critically strike. |
| Critical Hit DamageOffense | Bonus damage multiplier on critical strikes. |
All 4 heroes start with the same base stats.
| Stat | Base value |
|---|---|
| Max Health | 100 at level 1, +16 per level (1,204 at level 70) |
| Max Mana | 100 |
| Primary attribute | 10 (does not rise with level) |
| Critical Hit Chance | 5% |
| Critical Hit Damage | 150% |
| Dodge Chance | 5% |
| Move Speed | 3 |
Critical Hit Chance, Dodge Chance, Cooldown Reduction and Mana Cost Reduction stop at 85%. At the cap the character panel shows "Maximum 85% reached."
Primary attributes
Each point of the hero's primary attribute adds 1% damage. Strength, Dexterity and Intelligence also add a defence to every hero, whatever the primary attribute.
| Attribute | Primary for | Also adds |
|---|---|---|
| Strength | Warrior | 1 Armor per point |
| Dexterity | Hunter and Monk | Critical Damage Reduction of Dexterity / (Dexterity + 1,500): 9.1% at 150, 25% at 500 |
| Intelligence | Sorcerer | 1 Magic Resist per point |
Next to the gear
Next to the equipped gear the game shows the hero's Health, Attack, Toughness and Recovery, and the Paragon level once Paragon is unlocked. Health is the hero's Max Health.
| Value | What it shows |
|---|---|
| Toughness | Estimated raw damage you can survive, factoring in Health, Armor, Magic Resist and Dodge. |
| Recovery | Estimated effective healing per second, factoring in life regeneration, life on hit, life on kill and your damage mitigation. |
Divine gear
These Divine items always carry the same stats. Each stat's page lists them under Where it comes from.
Divine Weapon: Attack Speed, Critical Hit Damage, Damage vs Injured, Damage vs Elite, Life on Hit and Gold Find
Divine Weapon: Damage, Strong Attack Damage, Damage vs Healthy, Max Health, Mana on Kill and Life on Hit
Divine Weapon: Damage vs Slowed, Basic Attack Damage, Bonus Health, Damage Reduction, Life on Kill and Life on Hit
Divine Helm: Armor, Bonus Armor, Max Health, Mana Cost Reduction, Max Mana, Life Regeneration and Item Find
Divine Helm: Armor, Max Health, Bonus Health, Special Ability Bonus Damage, Cooldown Reduction and Health Potion Find
Divine Ring: Mana Cost Reduction, Cooldown Reduction, Critical Hit Chance, Critical Hit Damage, Gold Find and Item Find
Gems
Each gem adds one stat, which depends on the socket: armor (Helm, Chest Armor, Pants), accessory (Ring, Necklace) or weapon.
Armor: Intelligence · Accessory: Arcane Damage Reduction · Weapon: Arcane Damage
Armor: Cooldown Reduction · Accessory: Physical Damage Reduction · Weapon: Physical Damage
Armor: Thorns · Accessory: Poison Damage Reduction · Weapon: Poison Damage
Armor: Strength · Accessory: Fire Damage Reduction · Weapon: Fire Damage
Armor: Bonus Health · Accessory: Cold Damage Reduction · Weapon: Cold Damage
Armor: Dexterity · Accessory: Lightning Damage Reduction · Weapon: Lightning Damage