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Mythic Rift loot

A rift of 100 tiers with enemies at level 70, open only on Inferno. It is entered from The Brave Memorial in the City of Veldak, which is unlocked for 1,000,000 gold at level 70 on Inferno. Each tier makes enemies stronger and raises the gold and experience.

Loot per tier

Only the boss encounter of a run rolls items, gems, runes, Treasure Keys and the Mythic Treasure Chest. Gold and potion charges are rolled for every encounter: 30% each in a regular encounter and 100% for the boss; the potion charge chance is multiplied by (1 + Health Potion Find). Equipment from the rift's boss, and from Mythic Treasure Chests won there, is item level 840 to 859 (the entrance's "Bonus Item Level" +150); Ancient items are 859.

The Mythic Treasure Chest is rolled once per completed run: 10% x 1.01 per tier (10.1% at tier 1, 27.05% at tier 100). The item-find factor of the rift is (1 + 0.7 + 0.01 per tier) x (1 + the hero's Item Find); the entrance shows the first part as "Bonus Item Find". For online characters the game server plans the loot.

TierChest chanceItem find
110.1%+71%
510.51%+75%
1011.05%+80%
2012.2%+90%
3013.48%+100%
4014.89%+110%
5016.45%+120%
6018.17%+130%
7020.07%+140%
8022.17%+150%
9024.49%+160%
10027.05%+170%

Mythic Treasure Chest

Enemy special drops (Reins, skulls, boss materials) are not rolled in the Mythic Rift.