Health Potion charges
Combat Settings (C) set when the Health Potion is used and which consumables are used automatically. A hero who dies revives on its own after 8 seconds, or goes back to town.
Potion charges
Every cleared encounter rolls a charge drop: 30% for a normal encounter and 100% for elite, mini-boss and boss encounters, times (1 + Health Potion Find). Picking it up adds one charge, up to the maximum. For online characters the game server plans the loot.
Refills every charge and restores full health and mana.
The town priest's Heal restores full health and mana and refills every charge.
Automatically refill potion charges after returning to town or being revived from death. (500 gold)
Automatically recover to full health when returning to town. (50 gold)
Health Potion Auto-Use
"Your Health Potion is used automatically when your HP drops below this percentage of your maximum HP."
The slider runs from 0% to 100% and starts at 50%. Each character keeps its own setting.