Run summary
Combat Settings (C) set when the Health Potion is used and which consumables are used automatically. A hero who dies revives on its own after 8 seconds, or goes back to town.
Run summary
When a stage's last encounter is cleared and its loot has settled, the run summary opens; the first clear of a stage with a closing scene plays that scene first. It counts the session on this stage:
| Line | What it counts |
|---|---|
| CLEARS | Clears of this stage |
| TOTAL XP GAINED | XP from kills |
| RUN DURATION | The latest run, from its start to the clear (minutes:seconds) |
| TOTAL TIME SPENT | All run durations added up |
| Gold, loot and materials | Gold, items found per rarity and materials |
From the second clear on, XP, gold, loot and materials also show the latest run's share in green, "(+N)". Entering a stage from the map or with Next Stage, or changing area, starts a new count; Rerun and Auto Rerun keep it. A Mythic Rift run has its own summary, with runs, MOBS KILLED, run duration and total time.
Town, Rerun and Next Stage
| Button | What it does |
|---|---|
| TOWN | Returns to town. |
| RERUN | Starts the same stage again. Greyed out while the items the stage needs to enter on this difficulty are not in the inventory. |
| NEXT STAGE | Enters the stage that clearing this one opens (dream realms are not counted). Hidden when there is none, greyed out while its entry items are missing. |
| Auto Rerun | When on, a 4-second countdown runs and the stage starts again, as long as the entry items are there. |
For an online character, a button pressed while the game waits for the server shows "Communicating with server, please wait".