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Hero Auto-Combat

The hero fights on its own with the 4 abilities in its slots. In combat it tries slot 4, then 3, 2 and 1, and casts the first ability that is ready and finds a target, one cast per frame.

Slots and cast order

SlotHoldsTried
1Basic Attack4th
2Strong Attack3rd
3Special2nd
4Special1st

The Specials are tried first and the Basic Attack last. A Strong Attack or a Special starts the global cooldown, which holds all four slots; a Basic Attack does not, so a Special can follow it at once.

Casting and cooldowns

The hero is in combat while a living enemy is within the longest range of its four slotted abilities, or while the hero is within the range of a living enemy's first ability. Out of combat it casts nothing, Self abilities included. It stops walking once the enemy it walks toward is within its Basic Attack's range.

Nothing is cast while the hero is dead, stunned, channelling or standing still after a cast. An ability is cast when its slot timer and the global cooldown are both at 0, the hero has the mana it costs after cost reductions, and its targeting finds a target.

Targets

One enemy, Cone and Line abilities aim at the auto-target: one living enemy in range, picked at random with a chance of its score / the sum of all scores. Score = 1 + 1,000 x the share of its health missing, +3 when it is not on the first or last of the 5 lanes.

Health leftOuter laneInner lanes
100%14
99%1114
50%501504
10%901904

An enemy is in range when its distance along the ground is at most (the ability's range + both body radii) x 1.1. The range is the ability's range x (1 + the range bonus of that ability).