Hero Auto-Combat
The hero fights on its own with the 4 abilities in its slots. In combat it tries slot 4, then 3, 2 and 1, and casts the first ability that is ready and finds a target, one cast per frame.
Slots and cast order
| Slot | Holds | Tried |
|---|---|---|
| 1 | Basic Attack | 4th |
| 2 | Strong Attack | 3rd |
| 3 | Special | 2nd |
| 4 | Special | 1st |
The Specials are tried first and the Basic Attack last. A Strong Attack or a Special starts the global cooldown, which holds all four slots; a Basic Attack does not, so a Special can follow it at once.
Casting and cooldowns
The hero is in combat while a living enemy is within the longest range of its four slotted abilities, or while the hero is within the range of a living enemy's first ability. Out of combat it casts nothing, Self abilities included. It stops walking once the enemy it walks toward is within its Basic Attack's range.
Nothing is cast while the hero is dead, stunned, channelling or standing still after a cast. An ability is cast when its slot timer and the global cooldown are both at 0, the hero has the mana it costs after cost reductions, and its targeting finds a target.
After each cast its slot waits 1 / attacks per second (the weapon's speed x (1 + Attack Speed Bonus)). Its own Cooldown value is not used, and it does not start the global cooldown.
After each cast the slot waits Cooldown x (1 - min(Cooldown Reduction + the ability's own cooldown reduction, 85%)), and the global cooldown starts.
0.75 s x (1 - min(Cooldown Reduction, 85%)): 0.75 s at 0%, 0.1125 s at the 85% cap. It holds all four slots, the Basic Attack too.
An ability that makes the hero stand still keeps it in place for its standing time (a Basic Attack: standing time / attacks per second; a channel: plus the time the hero's channel bonus adds). Meanwhile no ability starts and the hero does not move.
Targets
One enemy, Cone and Line abilities aim at the auto-target: one living enemy in range, picked at random with a chance of its score / the sum of all scores. Score = 1 + 1,000 x the share of its health missing, +3 when it is not on the first or last of the 5 lanes.
| Health left | Outer lane | Inner lanes |
|---|---|---|
| 100% | 1 | 4 |
| 99% | 11 | 14 |
| 50% | 501 | 504 |
| 10% | 901 | 904 |
An enemy is in range when its distance along the ground is at most (the ability's range + both body radii) x 1.1. The range is the ability's range x (1 + the range bonus of that ability).
| Targets | What it hits | Used by |
|---|---|---|
| One enemy | The auto-target inside the ability's range. Not cast when there is none. | 10 Basic Attacks, 8 Strong Attacks and 9 Specials |
| Self | The hero itself. Cast as soon as it is ready while in combat; no enemy is needed. | 11 Specials |
| Enemy group | The average position of all enemies inside the ability's range, then every enemy within its area radius of that point. Not cast when no enemy is in range. | 2 Specials |
| Cone | Enemies in a cone toward the auto-target. Not cast when the cone holds no enemy. | 2 Basic Attacks, 2 Strong Attacks and 1 Special |
| Around the hero | Every enemy within the area radius around the hero. Not cast when there is none. | 2 Basic Attacks, 3 Strong Attacks and 1 Special |
| Random enemy | One enemy picked at random, each with the same chance, inside the ability's range. Not cast when there is none. | 2 Basic Attacks and 1 Strong Attack |
| Line | Enemies on a line toward the auto-target, as long as the range + 0.5. Not cast when the line holds no enemy. | 2 Strong Attacks |
All 56 hero abilities and what they target, one hero to a page. Each ability's page also shows its range.
| Ability | Hero and slot | Targets |
|---|---|---|
| Valiant Strike | Warrior · Basic Attack | One enemy |
| Cleave | Warrior · Basic Attack | Cone |
| Bloodblade | Warrior · Basic Attack | One enemy |
| Steady Blow | Warrior · Basic Attack | One enemy |
| Flame Strike | Warrior · Strong Attack | One enemy |
| Half Moon Slash | Warrior · Strong Attack | One enemy |
| Whirlwind | Warrior · Strong Attack | Around the hero |
| Rending Onslaught | Warrior · Strong Attack | Around the hero |
| Rage Shout | Warrior · Special | Self |
| Rage Shield | Warrior · Special | Self |
| Deadly Hook | Warrior · Special | One enemy |
| Earthstrike | Warrior · Special | Cone |
| Iron Thorn | Warrior · Special | Self |
| Molten Might | Warrior · Special | Self |