Death and revive
Combat Settings (C) set when the Health Potion is used and which consumables are used automatically. A hero who dies revives on its own after 8 seconds, or goes back to town.
Death and revive
"You Died!" shows 1.5 seconds after the hero dies, with "Auto revive after 8 seconds." The countdown is 8 seconds less the Revive Cooldown Reduction Life Skills (-6 s with all 4, so 2 seconds; never below 1 second). The hero then revives on the same stage with full health and mana; with Auto Refill the potion charges refill too.
On a stage that needs a skull or a Treasure Key to enter, the hero revives only while still holding one; otherwise the hero is sent to town. The death screen's town button sends the hero to town at once, with full health and mana. Entry items are used up only when a stage is cleared.
| Life Skill | Revive countdown | Cost |
|---|---|---|
| Revive Cooldown Reduction I | -1 s | 150 gold |
| Revive Cooldown Reduction I | -1 s | 6,000 gold |
| Revive Cooldown Reduction II | -3 s | 8,000 gold |
| Revive Cooldown Reduction I | -1 s | 25,000 gold |
Auto Rerun
"When on, the run summary automatically starts the same map again after a short countdown."
Off by default. The countdown is 4 seconds after a stage and 8 seconds after a Mythic Rift run. The setting is kept on the PC and applies to every character.
Return to Town
R or the "Return to Town (R)" button channels for 3 seconds, then takes the hero to town. Pressing R again, the hero's death or a change of area cancels it.