Item Drops
Each item roll first tries a Divine roll, then picks a rarity or no item. Every cleared encounter makes 1 to 3 item rolls, by encounter type.
Item rolls
The chances below are before the loot bonus (Item Find, and on Nightmare and Inferno the stage bonus); between level 1 and level 70 they move in a straight line with the enemy level, and Legendary items drop from enemy level 10.
1 item roll per cleared encounter. No Divine roll.
| Result | Level 1 | Level 70 |
|---|---|---|
| No item | 87.4% | 95% |
| Common | 9% | 2.5% |
| Uncommon | 3% | 1.75% |
| Rare | 0.6% | 0.6% |
| Legendary | 0% | 0.15% |
1 item roll per cleared encounter. Divine roll: 0.0003% per item roll, at level 70 on Inferno.
| Result | Level 1 | Level 70 |
|---|---|---|
| No item | 0% | 0% |
| Common | 70.2% | 47.5% |
| Uncommon | 23.23% | 36% |
| Rare | 6.57% | 15% |
| Legendary | 0% | 1.5% |
2 item rolls per cleared encounter. Divine roll: 0.001% per item roll, at level 70 on Inferno.
| Result | Level 1 | Level 70 |
|---|---|---|
| No item | 35.74% | 10.6% |
| Common | 34.31% | 32.4% |
| Uncommon | 22.84% | 35% |
| Rare | 7.11% | 20% |
| Legendary | 0% | 2% |
3 item rolls per cleared encounter. Divine roll: 0.001% per item roll, at level 70 on Inferno.
| Result | Level 1 | Level 70 |
|---|---|---|
| No item | 0% | 0% |
| Common | 61.22% | 38% |
| Uncommon | 30.61% | 35% |
| Rare | 8.16% | 24% |
| Legendary | 0% | 3% |
3 item rolls per cleared encounter. Divine roll: 0.002% per item roll, at level 70 on Inferno. In the Mythic Rift the tier takes the place of the level: tier 100 gives the level 70 chances.
| Result | Tier 1 | Tier 100 |
|---|---|---|
| No item | 0% | 0% |
| Common | 51.52% | 24% |
| Uncommon | 30.08% | 37.5% |
| Rare | 16.39% | 35% |
| Legendary | 2.02% | 3.5% |
The item is one of the rolled rarity that drops at the enemy's level and fits the current hero's class; a Back item is picked 10 times less often than another item.
Item Find
The loot bonus multiplies the Uncommon, Rare and Legendary weights by (1 + Item Find) x (1 + the stage's lowest enemy level on Normal x the difficulty's loot bonus + the Mythic Rift tier x 1%). Nightmare and Inferno use the same Normal stage level, although every enemy there is level 70; the Mythic Rift counts as level 70.
The Divine chance and the Set Rune weight get the same stage bonus, but only part of Item Find counts: (1 + 0.3 x Item Find) for the Divine chance and (1 + 0.2 x Item Find) for the Set Rune weight.
The difficulty's loot bonus, per stage level:
| Difficulty | Per stage level |
|---|---|
| Normal | 0% |
| Nightmare | 0.5% |
| Inferno | 1% |
Example: a stage whose lowest enemy level on Normal is 60 multiplies them by 1.6 on Inferno, before Item Find.
Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.