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Item Drops

Each item roll first tries a Divine roll, then picks a rarity or no item. Every cleared encounter makes 1 to 3 item rolls, by encounter type.

Item rolls

The chances below are before the loot bonus (Item Find, and on Nightmare and Inferno the stage bonus); between level 1 and level 70 they move in a straight line with the enemy level, and Legendary items drop from enemy level 10.

1 item roll per cleared encounter. No Divine roll.

ResultLevel 1Level 70
No item87.4%95%
Common9%2.5%
Uncommon3%1.75%
Rare0.6%0.6%
Legendary0%0.15%

The item is one of the rolled rarity that drops at the enemy's level and fits the current hero's class; a Back item is picked 10 times less often than another item.

Item Find

The loot bonus multiplies the Uncommon, Rare and Legendary weights by (1 + Item Find) x (1 + the stage's lowest enemy level on Normal x the difficulty's loot bonus + the Mythic Rift tier x 1%). Nightmare and Inferno use the same Normal stage level, although every enemy there is level 70; the Mythic Rift counts as level 70.

The Divine chance and the Set Rune weight get the same stage bonus, but only part of Item Find counts: (1 + 0.3 x Item Find) for the Divine chance and (1 + 0.2 x Item Find) for the Set Rune weight.

The difficulty's loot bonus, per stage level:

DifficultyPer stage level
Normal0%
Nightmare0.5%
Inferno1%

Example: a stage whose lowest enemy level on Normal is 60 multiplies them by 1.6 on Inferno, before Item Find.

Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.