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Gold, Gem and Potion Charge Drops

Every cleared encounter has its own chance to drop gold, a potion charge and a gem, set by the encounter type.

Chance per encounter

EncounterGold (chance, multiplier)Potion chargeGem
Normal enemies30%, x 230%1%
Elites100%, x 2100%6%
Mini-bosses100%, x 4100%10%
Bosses100%, x 5100%12%
Mythic Rift bosses100%, x 5100%12%

In the Mythic Rift gold and potion charges are rolled for every encounter: 30% each in a regular encounter and 100% for the boss. Items, gems, runes, treasure keys and the Mythic Treasure Chest are rolled only for the boss encounter.

A random amount from 0.8 to 1.2 x the enemy level, x the encounter's multiplier, x (1 + Gold Find), x (1 + the stage's lowest enemy level on Normal x the difficulty's gold bonus + the Mythic Rift tier x 2%). Gold bonus per stage level: Normal 0%, Nightmare 0.5% and Inferno 1%. Nightmare and Inferno use the same Normal stage level; the Mythic Rift counts as level 70.

Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.