Game Guide · Career Perks
Career Perks
All 182 career perks: what each one does, the exact percentages and amounts, and which company vibe offers it.
182 perks
every unlockable, exact effects
Every Career Perk
Perks appear in your job's upgrade menu as you earn upgrade points at work. Which ones show up depends on the company: its vibe (Laidback, Serious, Hardcore) and facilities (breakroom, good space) gate different perk pools. Effects below are the game's own descriptions with real numbers.
182 entries
| Perk | Effect | Where it appears |
|---|---|---|
| A Great Place to Learn | 25% chance to level up cooking skill after each work day | |
| A Guitar in the Classroom | Guitar skill slowly improves while at work | |
| A Piano at the Workplace | Piano skill slowly improves while at work | Breakroom |
| A True Natural at Mathematics | Math grade improves after each school day | |
| Accepting Music Requests | Music knowledge slowly improves while at work | HardcoreSerious |
| Accounting Responsibilities | Gain $400 by mail each week but +2 Stressed and +2 Sad for 2 hours after each work day | Hardcore |
| Accumulating Vacation | Gain $30/day per vacation day accrued | Serious |
| Acknowledging Hard Work | If job performance is 100%, 50% chance to get an additional upgrade point after each work day | Serious |
| All Expenses Paid | Gain $200 by mail each week | Expensive Perks |
| Always Thinking About Work | Chance to gain work-related skill experience at random times when not at work | HardcoreSerious |
| Another Sad Day at Work | Gain 1 random want at the end of the workday if Sad is main emotion | |
| Arrive Early | Arrive 1 hour early and get proportionally more pay | Serious |
| Art Teacher Protégé | Art knowledge slowly improves while at school | |
| Asked to Solve a Problem in Front of the Class | 50% chance to succeed and get +3 Happy for 5 hours, or else get +3 Embarrassed for 5 hours | |
| Assistant Pastry Maker (and Eater) | Baking skill slowly improves while at work | |
| Assisting Overwhelmed Coworkers | +1 coworker level with a random coworker after each work day but shift ends 1 hour later | Overtime |
| At Last, Some Time Off | +4 Happy during vacation days | HardcoreSerious |
| Benevolent Leader | Pay $5000 to increase friend level by 1 with all coworkers | |
| Benevolent Leader II | Pay $20000 to increase friend level by 2 with all coworkers | |
| Best Job Ever | +3 Happy for 3 hours after each work day | Good Space |
| Bonus Investment | Pay $5000 to get perk that gives $500 each day | |
| Bonus per Patient | Get $5 for each patient seen at work | |
| Bonus Program | Receive a random bonus right now | Expensive PerksGood Space |
| Calm Neighbor | +15% job performance | Office Job |
| Coffee Break | Learn something about a random coworker after each work day | Breakroom |
| Completely Legal Transaction | Pay $5000 to get +100% job performance for 5 days | Hardcore |
| Computer Club | Programming skill slowly improves while at school | |
| Computer Pro | +6 learning speed for technology knowledge | |
| Computer Whiz | +3 learning speed for programming skill while at school | |
| Considerably Low On Staff | Gain $100/day but shift starts 2 hours early (overtime) | Overtime |
| Continuous Training | Programming skill slowly improves while at work | Serious |
| Corporate Conferences | 50% to get +3 Inspired after each work day | Expensive Perks |
| Creative Worker | Gain $20/day per Creativity point | |
| Crunch | Finish 1 hour later with no extra pay | Hardcore |
| Dancing Teen | +3 learning speed for dance skill while at school | |
| Dead But Rich | Gain $0/day. Increases by the amount of vacation days accrued after each work day | Hardcore |
| Delayed Pay | Gain $1000 by mail each week but -$100 to daily salary | HardcoreShady |
| Done, Done, and Done | Finish 1 hour early (no impact on salary) | |
| Doodling in Class | Painting skill slowly improves while at school | |
| Draw During Recess | Painting skill slowly improves while at school and +1 learning speed for painting skill | |
| Effective Teacher | +1 learning speed for all skills | |
| Efficient Doctor | See twice as many patients each day | |
| Empty-Handed | Gain $100/day per empty perk slot | Expensive PerksGood Space |
| Essential Worker with Lots of Responsibilities | Pay $5000 to get 1 additional perk slot | |
| Excellence Grant | Gain $20/day for each subject with grade A | |
| Extra Vacation Day | 33% chance to gain +1 vacation day after each work day | Expensive PerksGood Space |
| Fashionably Late | Arrive 1 hour late (no impact on salary) | Laidback |
| Finish Late | Finish 1 hour late and get proportionally more pay | Serious |
Career Perks FAQ
How many career perks are there in Paralives?
There are 182 career perks in Early Access build 1, ranging from salary bonuses (Delayed Pay: $1,000 by mail each week) to skill gains at work and quality-of-life upgrades like arriving an hour late with no salary impact.
How do I unlock career perks?
Working earns upgrade points, which you spend in the job panel's upgrade menu. The pool of available perks depends on your company's vibe and facilities, so a Laidback studio offers different perks than a Hardcore corporation.
Which career perks give money?
The mail-bonus perks: All Expenses Paid ($200/week), Accounting Responsibilities ($400/week), Spare no Expense ($60/day + $100/week) and Delayed Pay ($1,000/week). Training perks cost $200/week instead but boost skills or behaviour.