Game Guide · Career Perks
Career Perks
All 182 career perks: what each one does, the exact percentages and amounts, and which company vibe offers it.
182 perks
every unlockable, exact effects
Every Career Perk
Perks appear in your job's upgrade menu as you earn upgrade points at work. Which ones show up depends on the company: its vibe (Laidback, Serious, Hardcore) and facilities (breakroom, good space) gate different perk pools. Effects below are the game's own descriptions with real numbers.
182 entries
| Perk | Effect | Where it appears |
|---|---|---|
| Negotiated Vacation | +1 vacation day on the first work day of the week | Expensive PerksGood Space |
| New IT System at the Hospital | Technology knowledge slowly improves while at work | |
| No Mistakes Made | Gain $30/day for each consecutive work day at 100% job performance. Resets if ending a work day at less than 100% job performance | HardcoreSerious |
| No Time to Rest | +3% job performance per vacation day accrued | Serious |
| Observant Janitor | Biology skill slowly improves while at work | |
| Office Cheerleader | Gain $20/day per Happy emotion you have when at work | Good Space |
| Office Repairer | +2 learning speed for repair knowledge | |
| Old Timer | Gain $5/day per day of occupying this position | |
| Out of Office | Earn upgrade points even when on vacation | Expensive PerksGood Space |
| Overtime Bug Fixer | Work Task: Fix a bug at home | HardcoreSerious |
| Paid Time Off | Pay $100 and gain 1 vacation day | Hardcore |
| Party Planning Committee | +1 coworker level with a random coworker after each work day | Good Space |
| PE Teacher Protégé | Fitness knowledge slowly improves while at school | |
| Person of Many Trades | Gain $20/day per skill above level 10 | Serious |
| Personal Learning | 50% chance to level up a random skill after each work day | Laidback |
| Personal Project | Work Task: Program at home for 2 hours | |
| Planned Burnout | 50% chance to get +3 Stressed after each work day | Hardcore |
| Play Hard in the School Yard | Exercise skill slowly improves while at school | |
| Play Piano During Recess | Piano skill slowly improves while at school and +1 learning speed for piano skill | |
| Played Tag Today and Didn't Get Caught | +3 Happy for 5 hours | |
| Practice Cooking at Home | Gain $30/day per meal cooked in the last 48 hours | Serious |
| Practice Makes Perfect | +3 learning speed for 4 hours | |
| Productivity Boost | Get an extra upgrade point after each work day when job performance is 90% or greater | Good SpaceHardcoreSerious |
| Professional Tourist | Gain $150/day when on vacation | Expensive Perks |
| Promised Bonus | Gain $100/day, but only activates after 10 work days | HardcoreSerious |
| Quick Learner | +30% chance to get 2 upgrade points | |
| Quick Learner Training | +1 skill learning speed while at work but $200 invoiced by mail each week | Serious |
| Reading: The Painters of Yesterday | Painting skill slowly improves while at work | |
| Recognition | Increase job performance by amount equal to current job rank | Serious |
| Remote Work | Finish 3 hours early but must complete remote work on the computer at home after each work day, or else get a strike at midnight | Expensive Perks |
| Remote Work on Edge | Finish 4 hours early but have -1 max strikes and must complete remote work on the computer at home after each work day, or else get a strike at midnight | Hardcore |
| Retirement Fund | Gain $10/day for each $1000 that your household has | Expensive PerksSerious |
| Sad Doctor | Gain $20/day per Sad emotion | |
| Sad Worker | +5% job performance per Sad emotion | HardcoreSerious |
| Saved Someone Today | Randomly gain +1, +3, or +5 Happy after each work day | |
| Science Magazines | Science knowledge slowly improves while at work | |
| Second Monitor | +15% job performance | Office Job |
| Seniority Privilege | Gain $10/day per job rank in current position | Hardcore |
| Serious Training | +30% job performance but $200 invoiced by mail each week | Serious |
| Seriously Promising New Hire | You're such a promising hire, you get a $50 raise! | |
| Short-Staffed | Gain $50/day but shift ends 1 hour later (overtime) | Overtime |
| Smart Person | Gain $20/day per Mind point | |
| Sneak In Extra Work | Gain $125/day but shift starts 2 hours early (overtime) | Overtime |
| Spare no Expense | Gain $60/day and $100 by mail each week | Expensive Perks |
| Sports Grant | Gain $100/day | |
| Sports Grant II | Gain $25/day for each fitness knowledge level | |
| Spread Bonus | Gain $200/day. Decreases by $50 after each work day | Hardcore |
| Stay Inside During Recess | Because of low physique | |
Career Perks FAQ
How many career perks are there in Paralives?
There are 182 career perks in Early Access build 1, ranging from salary bonuses (Delayed Pay: $1,000 by mail each week) to skill gains at work and quality-of-life upgrades like arriving an hour late with no salary impact.
How do I unlock career perks?
Working earns upgrade points, which you spend in the job panel's upgrade menu. The pool of available perks depends on your company's vibe and facilities, so a Laidback studio offers different perks than a Hardcore corporation.
Which career perks give money?
The mail-bonus perks: All Expenses Paid ($200/week), Accounting Responsibilities ($400/week), Spare no Expense ($60/day + $100/week) and Delayed Pay ($1,000/week). Training perks cost $200/week instead but boost skills or behaviour.