Game Guide · Careers
ParalivesCareers
jobs, companies, domains
Paralives has 126 jobs across 22 companies and 11 career domains. Salaries scale with rank, skills shape income, and emotions shape performance.
Pay = base + rank + skills
How a paycheck is assembled
Every occupation has a base pay per day, a per-rank salary bonus, and a skill-expertise bonus of $15/day per relevant skill level plus a $15/day combo bonus when multiple required skills are leveled. CEO at ClickWork Industries tops the pay scale at $2100/day.
Emotion shapes performance
±30% swing on every shift
Positive emotions add up to +30% performance; negative emotions drag it down by as much as 30%. Sending a Parafolk to work in a good mood is one of the highest-leverage moves in the game.
Career perks are passive bonuses unlocked through specific occupations - they grant income boosts, social interaction unlocks, or gameplay advantages tied to a specialty. The skills system feeds directly into career advancement: useful skills change what a Parafolk earns every day they clock in. Browse all 182 perks with exact effects.
What career domains are in Paralives?
Domains group related jobs by skill type. A single occupation can belong to multiple domains.
What companies can you work for in Paralives?
22 employers across every career track in Paralives, sorted by number of available positions.
| Company | Jobs | Sample Roles | Top Pay |
|---|---|---|---|
| Hospital | 14 | Hospital Clerk, Janitor, Cook, … | - |
| ClickWork Industries | 13 | Systems Engineer, Cybersecurity Engineer, Digital Marketing Designer, … | $2100/day |
| Mapple Web Inc. | 10 | Full-Stack Developer, Back-End Developer, Front-End Developer, … | $800/day |
| High School | 8 | Student, Janitor, Teacher, … | - |
| Music Production Studio | 8 | Studio Receptionist, Audio Engineer, Guitarist, … | - |
| Museum/Library | 7 | Receptionist, Tour Guide, Guard, … | - |
| Parallel Studios | 7 | Gameplay Programmer, Character Artist, Animator, … | $450/day |
| Fancy Restaurant | 6 | Cook, Assistant Chef, Chef, … | - |
| Gym | 6 | Front Desk Associate, Manager, Janitor, … | - |
| Space Agency | 6 | Astronomer, Mission Coordinator, Astronaut Trainer, … | - |
| Elementary School | 5 | Student, Janitor, Teacher, … | - |
| Chez Maurice | 4 | Cook, Waiter, Janitor, … | - |
| Clinic | 4 | Receptionist, Janitor, Nurse, … | - |
| Italian Restaurant | 4 | Cook, Waiter, Janitor, … | - |
| University Research Lab | 4 | Astronomy Researcher, Astronomy Research Supervisor, Environmental Researcher, … | - |
| Crème Café | 3 | Barista, Janitor, Manager | - |
| Hair Salon | 3 | Store Clerk, Hairdresser, Manager | - |
| Plant Shop | 3 | Store Clerk, Manager, Florist | - |
| Sip N' Read Bookshop | 3 | Mixologist, Janitor, Manager | - |
| Antique Shop | 2 | Store Clerk, Manager | - |
| Clothing Store L'Armoire | 2 | Store Clerk, Manager | - |
| General Store | 2 | Store Clerk, Manager | - |
What are the top paying jobs in Paralives?
The 10 highest-paying occupations in Paralives by base pay per day, before rank bonuses or skill expertise are applied.
| Position | Company | Domains | Base Pay/Day | Level |
|---|---|---|---|---|
| CEO | ClickWork Industries | Management | $2100 | Level5 |
| Product Manager | ClickWork Industries | Management | $1200 | Level4 |
| Operations Director | ClickWork Industries | Management | $1200 | Level4 |
| Chief Happiness Officer | ClickWork Industries | Management | $1200 | Level4 |
| Creative Director | Mapple Web Inc. | ManagementArt | $800 | Level3 |
| Technical Director | Mapple Web Inc. | ManagementSoftware Development | $800 | Level3 |
| CEO | Mapple Web Inc. | Management | $800 | Level4 |
| Systems Engineer | ClickWork Industries | Software Development | $800 | Level3 |
| Cybersecurity Engineer | ClickWork Industries | Software Development | $800 | Level3 |
| Digital Marketing Designer | ClickWork Industries | Art | $800 | Level3 |
How does job performance work in Paralives?
Job performance is a score that determines whether a Parafolk earns a strike. When performance drops below 10 points a strike is issued. Skill level relative to job rank is a major driver.
Skill vs. Rank Bonus
Other Modifiers
Strike issued when performance falls below 10 points
Fired after 3 strikes
Daily work task chance: 30%
Schedule change cooldown: 72h
Positive emotion bonus: up to +30%
Negative emotion penalty: up to 30%
How do critical needs affect job performance in Paralives?
When any of the following needs are critically low before a shift, job performance takes a severe hit. Each depleted need below applies a flat score penalty.
Always send Parafolk to work fed, rested, and clean to avoid these penalties stacking.
What are company vibes in Paralives?
Every company in Paralives can carry one or more personality tags that describe its work culture. There are 12 possible vibes.
What are the special entry-level offers in Paralives?
These curated starting positions let Parafolk begin at a specific rank rather than the bottom rung. Each requires a minimum number of application points before the offer becomes available.
Entry Level Offer
Entry Level Barista
Entry Level Offer
Cook
Entry Level Offer
General Manager
Entry Level Offer
Music Teacher Entry Level
Entry Level Offer
Game Designer Entry Level
How does the school system work in Paralives?
Student Parafolk have a 30% chance each day of their grade dropping. Homework is assigned across 12 subjects and completing assignments helps maintain grades. The school schedule can only be changed once every 72 hours.
Frequently Asked Questions
How many jobs are in Paralives?
Paralives has 126 jobs spread across 22 companies and 11 career domains. Companies range from tech firms like ClickWork Industries (13 jobs) and Mapple Web Inc. (10 jobs) to the Hospital (14 jobs), three restaurants, a gym, music studio, space agency, and several local shops. Every Parafolk can hold a job regardless of life stage, though some positions are school-specific.
How do salaries work in Paralives?
Each occupation has a base pay per day. On top of that, salaries scale with rank - each rank adds a salary bonus per day. The rank range determines how many promotion levels exist in that job. The highest base pay in the game is $2100/day for the CEO position at ClickWork Industries.
What affects job performance in Paralives?
Job performance starts at 50% and is modified by emotions, skill expertise, and basic need levels. Skill-based bonuses stack on top: if a Parafolk's skill is above the job rank they get +30 performance points; matching rank gives +20; below rank gives -30. The 4 critical needs - Hunger, Sleep, Bathroom, and Hygiene - each reduce job performance by 100 points when they are critically low. Getting a Parafolk to work rested, fed, and clean is as important as skill investment.
Can Parafolk get fired in Paralives?
Yes. Parafolk accumulate strikes when job performance drops below 10 points. The game allows up to 3 strikes before termination. Keeping skills leveled relative to job rank and maintaining basic needs before a shift are the most reliable ways to avoid strikes.
How do career domains work in Paralives?
Domains are skill categories that group related jobs together. A single job can belong to multiple domains - a Hospital Cook, for example, falls under both Health and Food. There are 11 domains in Paralives: Management, Service Industry, Art, Handy, Health, Teaching, Food, Software Development, Science, Music, and Fitness.
What are company vibes in Paralives?
Companies in Paralives can have personality tags called vibes. There are 12 possible vibes: Laidback, Serious, Hardcore, School, Unsorted, Good Space, Breakroom, Expensive Perks, Lonely, Overtime, Office Job, and Shady. These tags add flavor to each employer and may influence the work experience for Parafolk.
How does the school grading system work in Paralives?
Student Parafolk have a 30% chance each day of their grade dropping. Homework is assigned across 12 subjects - Science, Math, Music, Art, Biology, History Geography, Chemistry Physics, Computer, Dance, Physical Education, Economy, and Parli - and completing homework assignments helps maintain grades.
Related guides
Last updated:
Data extracted from Paralives Early Access game files (build 1). Stats and counts verified against the shipped catalog.