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The Dark Tower

Stage 12 of 26

The Dark Tower

Campaign: 15 waves, 1,300 starting gold, 20 lives

Boss: Vez'nan. 20 enemy types in Campaign. Stage features: Graveyard, Rain of Fire on the graveyard, Vez'nan in his tower and more.

Stage details

Stage number

12

Part

Main campaign

Opened by

Winning Forsaken Valley (stage 11) in Campaign

Opens

Sarelgaz's Lair (stage 13), Ruins Of Acaroth (stage 14), Rotten Forest (stage 15), Hushwood (stage 16), Glacial Heights (stage 18), Pit Of Fire (stage 20) and Rotwick (stage 23)

Tower spots

13

Heroes unlockedThey join the hero room once this stage is open

Iron ChallengeThe only tower lines it allows here

Waves

15

Starting gold

1,300

Lives

20

Gems, all carriers killed

308-448

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign151,30020308-448
Heroic Challenge61,6001192-288
Iron Challenge12,8001192-288
  • Campaign

    Tower spots: 13.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 13.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Archer Towers, Barracks and Mage Towers. Tower spots: 13.

Stage featuresWhat the battlefield adds to the fight

  • Graveyard

    Enemies killed on the stage rise again from the graveyard 0.5 seconds after they die and walk onto the nearest path. An enemy with up to 299 maximum health returns as a Skeleton, a tougher one as a Skeleton Knight, and both give gold when killed. Bosses, Skeletons, Skeleton Knights, Demon Imps, Demon Hounds, Gargoyles, Rocket Riders, Giant Spiders, Spider Matriarchs, Worgs and Wulfs do not rise.

  • Rain of Fire on the graveyard

    Rain of Fire can be cast on the graveyard even though it lies off the path.

  • Vez'nan in his tower

    Campaign only

    In the Campaign, Vez'nan watches the battle from his tower while the waves run and cannot be attacked there. From wave 6 he summons demons through three portals, and from wave 9 he also traps towers.

  • Demon portals

    Campaign only

    Each portal cast opens the portals active for the current wave, and every open portal releases one random group of demons, one per second. The first portal releases 4 to 7 Demon Spawns (50%), 3 Demon Hounds (30%) or 5 Demon Spawns and a Demon Lord (20%); the second 2 to 5 Demon Spawns (50%), 2 Demon Hounds (30%) or 3 Demon Spawns (20%); the third, closest to the exit, always releases 3 Demon Spawns.

  • Portal casts per wave

    Campaign only

    Vez'nan casts portals in waves 6 to 15. Wave 6: the first portal, up to 3 times every 15 seconds. Wave 7: the first, up to 2 times every 10 seconds. Wave 8: the second, up to 3 times every 20 seconds. Wave 9: the first, up to 3 times every 15 seconds. Wave 10: the first and second, up to 3 times every 20 seconds. Waves 11 and 12: the first and second, up to 3 times every 15 seconds. Wave 13: the third, up to 3 times every 15 seconds. Waves 14 and 15: all three, up to 3 times every 15 seconds.

  • Tower trap

    Campaign only

    From wave 9 Vez'nan traps several towers at once, and a trapped tower stops working. Clicking a trapped tower 3 times within 4 seconds frees it; otherwise it stays trapped for 6 more seconds. He casts it every 13 seconds in waves 9 and 10 (2 and 3 towers), every 14 seconds in waves 11 and 12 (4 and 5 towers), every 16 seconds in waves 13 and 14 (6 and 7 towers) and every 18 seconds in wave 15 (8 towers).

  • Vez'nan's descent

    Campaign only

    When the last wave is cleared, Vez'nan leaves the tower, appears at the start of the path and walks toward the exit, fighting soldiers in his way. He has 6,666 health on Normal (5,333 on Casual, 7,999 on Veteran), his attack deals 666 to 999 physical damage in an area every 2 seconds, and reaching the exit costs 20 lives. He keeps casting portals every 10 seconds (up to 40 times, all three portals) and tower traps every 18 seconds (8 towers).

  • Vez'nan's demon form

    Campaign only

    When Vez'nan's health runs out he turns into a demon with full health again, moves faster and switches to a fire attack that strikes 8 times per use, each hit dealing 666 to 999 physical damage in an area. Killing the demon kills every enemy left on the field, and the Campaign ending plays.

BattlefieldThe stage's map

The Dark Tower

BriefingThe stage's story before the battle

Our troops gather around the dread wizard Vez'nan's tower. It is time for a reckoning... time for the final fray. This is the ultimate battle for our kingdom's safety. Every step has brought us to this moment; and there is no turning back. Now it's time to show our mettle!