Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 12. The Dark Tower
Thor can be picked in the hero room once stage 12 is open on the map, after stage 11 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 380 | 456 | 40% |
| 2 | 410 | 492 | 40% |
| 3 | 440 | 528 | 40% |
| 4 | 470 | 564 | 50% |
| 5 | 500 | 600 | 50% |
| 6 | 530 | 636 | 50% |
| 7 | 560 | 672 | 60% |
| 8 | 590 | 708 | 60% |
| 9 | 620 | 744 | 60% |
| 10 | 650 | 780 | 70% |
| Level | Regen | Damage |
|---|---|---|
| 1 | 95 | 25-31 |
| 2 | 103 | 27-34 |
| 3 | 110 | 29-36 |
| 4 | 118 | 32-39 |
| 5 | 125 | 34-42 |
| 6 | 133 | 36-44 |
| 7 | 140 | 38-47 |
| 8 | 148 | 40-49 |
| 9 | 155 | 42-52 |
| 10 | 163 | 44-55 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.