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Militia Barracks

Base barracks tower

Militia Barracks

Levels I-III · Physical damage

Militia Barracks is built and upgraded in battle through three levels, Militia Barracks, Footmen Barracks and Knights Barracks, for 70, 110 and 160 gold, 340 gold in all. At Knights Barracks its 3 knights have 150 HP each and deal 6-10 damage. Knights Barracks upgrades into Holy Order or Barbarian Hall.

  • 70Gold to build
  • 340Gold to level III
  • 150Soldier HP
  • 30%Soldier armor
Levels and specialists

Each level is bought in battle with gold. Level III is upgraded into one of two specialist towers, which add abilities bought with gold.

Tower facts

Tower type

Barracks

Role

Base tower

Damage type

Physical

Targets

Ground only

Cost

70 gold to build

Gold in all

340 gold

Levels

Militia Barracks, Footmen Barracks, Knights Barracks

Campaign from

Stage 1, Southport

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave.

Levels

Cost and stats per level
  • I. Militia Barracks

    Build 70 goldCampaign from stage 1

    3 militia · 50 HP each · 1-3 physical damage · no armor · rally range 145

  • II. Footmen Barracks

    Upgrade 110 goldCampaign from stage 2

    3 footmen · 100 HP each · 3-4 physical damage · 15% armor (Low) · rally range 145

  • III. Knights Barracks

    Upgrade 160 goldCampaign from stage 4

    3 knights · 150 HP each · 6-10 physical damage · 30% armor (Low) · rally range 145

SoldiersHealth on Normal and Veteran, Casual in brackets

  • Militia (Militia Barracks)

    3 per tower

    50 HP (60 on Casual) · 1-3 physical damage every 1 s · no armor · regenerates 5 HP per second while not fighting, 2 s after the last hit · back 10 s after falling

  • Footmen (Footmen Barracks)

    3 per tower

    100 HP (120 on Casual) · 3-4 physical damage every 1.37 s · 15% armor (Low) · regenerates 7 HP per second while not fighting, 2 s after the last hit · back 10 s after falling

  • Knights (Knights Barracks)

    3 per tower

    150 HP (180 on Casual) · 6-10 physical damage every 1.37 s · 30% armor (Low) · regenerates 10 HP per second while not fighting, 2 s after the last hit · back 10 s after falling

Upgrades roomUpgrades that change this tower

  • Toughness Training

    1 star

    Soldier health (Normal and Veteran): Militia Barracks 50 -> 55; Footmen Barracks 100 -> 110; Knights Barracks 150 -> 165.

  • Better Armor

    1 star

    Soldier armor: Militia Barracks 0% -> 10%; Footmen Barracks 15% -> 25%; Knights Barracks 30% -> 40%.

  • Improved Deployment

    2 stars

    A fallen soldier returns sooner (Militia Barracks 10 s -> 8 s; Footmen Barracks 10 s -> 8 s; Knights Barracks 10 s -> 8 s) and the rally range grows from 145 to 174.

  • Endurance Training

    2 stars

    Soldier health (Normal and Veteran): Militia Barracks 55 -> 60; Footmen Barracks 110 -> 120; Knights Barracks 165 -> 180.

  • Spiked Armor

    3 stars

    When a soldier is hit, the enemy it is fighting takes 10% of the hit (before armor) as true damage.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Specialist towers