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Skeleton Knight

Ground

Skeleton Knight

Skeleton Knights are the reanimated bones of once great warriors.

A ground enemy met in stages 10-13, 15 and 23-26 of the campaign.

Health

  • 320Casual
  • 400Normal
  • 480Veteran

Details

Stats

Armor
Low (30%)
Magic resistance
None
Speed
Medium (23)
Gold
10
Lives lost at the exit
1 Life
Movement
Ground
Soldiers can block it
Yes
Immune to
Polymorph, Poison Arrows
Encyclopedia entry
28 of 68

Met alongside

Attacks

  • Melee attack

    20-40 physical damage every 1 second.

Appears inCampaign stages

Other game modes

Heroic Challenge
Stages 10-13, 15, 24 and 26
Iron Challenge
Stages 10, 12, 23, 24 and 26

Spawned by the stage

  • The Wastes (stage 10)

    Every game mode: other enemies that die here rise from the graveyard 0.5 to 0.75 seconds later, as a Skeleton if they had up to 299 maximum health, otherwise as a Skeleton Knight. Raised skeletons give their usual gold. These never rise: Giant Spiders, Spider Matriarchs, Spider Hatchlings, Gargoyles, Wulfs, Worgs, Rocket Riders, Demon Hounds, Demon Imps, Skeletons, Skeleton Knights and Vez'nan.

  • The Dark Tower (stage 12)

    Every game mode: other enemies that die here rise from the graveyard 0.5 to 0.75 seconds later, as a Skeleton if they had up to 299 maximum health, otherwise as a Skeleton Knight. Raised skeletons give their usual gold. These never rise: Giant Spiders, Spider Matriarchs, Spider Hatchlings, Gargoyles, Wulfs, Worgs, Rocket Riders, Demon Hounds, Demon Imps, Skeletons, Skeleton Knights and Vez'nan.