Tower abilities that exclude bosses never target them: the Arcane Wizard's Death Ray and Teleport, the Sorcerer Mage's Polymorph, the Musketeer Garrison's Sniper Shot and the Rangers Hideout's Wrath of the Forest.
Stage 6: The Citadel
Stage 9: Stormcloud Temple
Stage 12: The Dark Tower
Stage 13: Sarelgaz's Lair
Stage 14: Ruins Of Acaroth
Stage 15: Rotten Forest
Stage 17: Bandit's Lair
Stage 19: Ha'Kraj Plateau
Stage 21: Pandaemonium
Stage 22: Fungal Forest
Stage 26: Castle Blackburn
The Juggernaut
Health: Casual 8,000, Normal 10,000, Veteran 12,000.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Melee attack
Area attack: 150-250 explosive damage to up to 10 units around it every 2 seconds.
Homing missile
Every 11 seconds it fires a missile at a soldier that is not next to it: 150-250 physical damage in an area.
Golem bombs
Every 4 seconds it launches a bomb onto the path that releases 7 Golem Heads (10 gold each).
Last stand
When it dies, every other enemy on the battlefield dies with it.
J.T.
Health: Casual 8,800, Normal 11,000, Veteran 13,200.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Melee attack
Instantly kills up to 5 units around it every 2 seconds.
Frost breath
Every 11 seconds it freezes up to 4 towers near it. A frozen tower does nothing until you click it 3 times. After breathing it rests for 4 seconds.
Call of the pack
While J.T. lives, 2 Winter Wolves enter the stage every 8 seconds and a Yeti every 19 seconds.
Last stand
Its last hit does not kill it: it collapses and you finish it by clicking it. Then every other enemy on the battlefield dies.
Vez'nan
Health: Casual 5,333, Normal 6,666, Veteran 7,999.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Melee attack (human form)
Area attack: 666-999 physical damage to up to 8 units around it every 2 seconds.
Tower hold
From his tower he casts a hold on your towers during waves 9-15 (wave 9: 2 towers every 13 s; wave 10: 3 towers every 13 s; wave 11: 4 towers every 14 s; wave 12: 5 towers every 14 s; wave 13: 6 towers every 16 s; wave 14: 7 towers every 16 s; wave 15: 8 towers every 18 s). A held tower stops at once; click it 3 times within 4 seconds to free it, otherwise it stays held for 6 seconds more (10 seconds in all).
Demon portals
During waves 6-15 he opens demon portals. Wave 6: portal 1 every 15 s, up to 3 times. Wave 7: portal 1 every 10 s, up to 2 times. Wave 8: portal 2 every 20 s, up to 3 times. Wave 9: portal 1 every 15 s, up to 3 times. Wave 10: portals 1 and 2 every 20 s, up to 3 times. Wave 11: portals 1 and 2 every 15 s, up to 3 times. Wave 12: portals 1 and 2 every 15 s, up to 3 times. Wave 13: portal 3 every 15 s, up to 3 times. Wave 14: portals 1, 2 and 3 every 15 s, up to 3 times. Wave 15: portals 1, 2 and 3 every 15 s, up to 3 times. Each portal sends a random group. Portal 1: 4-7 Demon Spawn (50%), 3 Demon Hound (30%), 5 Demon Spawn + 1 Demon Lord (20%). Portal 2: 2-5 Demon Spawn (50%), 2 Demon Hound (30%), 3 Demon Spawn (20%). Portal 3: 3 Demon Spawn. When he fights, portals 1, 2 and 3 open every 10 seconds, up to 40 times.
Demon form
After the last wave he walks down to fight. When a hit would kill him, he turns into a demon with full health again: speed 18, and 8 hits of 666-999 physical damage to up to 8 units around him every 2.5 seconds.
Last stand
When the demon falls, every other enemy on the battlefield dies.
Sarelgaz
Health: Casual 14,400, Normal 18,000, Veteran 21,600.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Melee attack
Instantly kills the unit it fights every 1 second.
Gul'Thak
Health: Casual 9,600, Normal 12,000, Veteran 14,400.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Melee attack
200-600 physical damage every 1.67 seconds.
Heal
Every 8 seconds he heals up to 20 wounded enemies in a wide area, himself included, by 200 health each.
Greenmuck
Health: Casual 8,000, Normal 10,000, Veteran 12,000.
Armor: None. Magic resistance: None. Speed: Slow (11.5). Costs 20 lives at the exit.
Melee attack
Area attack: 150-250 explosive damage to up to 10 units around it every 2 seconds.
Seed barrage
Every 6 seconds it throws a seed at each of up to 7 of your soldiers anywhere on the battlefield: 80-160 physical damage in an area each.
Heart of the forest
When it dies, Tainted Treants stop growing out of the forest.
The Kingpin
Health: Casual 6,400, Normal 8,000, Veteran 9,600.
Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.
Trample
Soldiers cannot block him. Every soldier within his reach takes 100 physical damage 15 times per second.
Feast
Every 5 seconds he stops for 5 seconds and eats: at random, he heals himself 500 health (when wounded) or every wounded enemy near him 50 health.
Ulguk-Hai
Health: Casual 8,000, Normal 10,000, Veteran 12,000.
Armor: None. Magic resistance: None. Speed: Slow (11.5). Costs 20 lives at the exit.
Melee attack
Area attack: 150-350 explosive damage to up to 10 units around it every 3 seconds.
Stone skin
While he walks he takes no damage and poison and other effects cannot be put on him. Only while a soldier blocks him can he be hurt.
Regeneration
Regains 30 health per second, also while he is being hit.
Moloch
Health: Casual 8,889, Normal 11,111, Veteran 13,333.
Armor: None. Magic resistance: None. Speed: Medium (26.9). Costs 20 lives at the exit.
Melee attack
Area attack: 80-120 explosive damage to every unit around it every 2.33 seconds.
Awakening
He sits on his throne, out of reach, until wave 16 starts. Then he stands up and walks.
Hellfire stomp
Every 7 seconds, when at least 2 of your units are near him, he stomps and instantly kills every unit around him.
Last stand
When he dies, every other enemy on the battlefield dies and the next wave starts at once.
Myconid
Health: Casual 3,600, Normal 4,500, Veteran 5,400.
Armor: None. Magic resistance: None. Speed: Medium (23). Costs 20 lives at the exit.
Melee attack
150-350 physical damage every 2 seconds.
Spores
Every 5 seconds, once he has walked 25 path steps into the stage, he releases spores: your units around him are poisoned for 4 damage every 0.07 seconds for 5 seconds (this cannot kill), and Rotshrooms sprout from the ground: 2, 3, 3, 4, 4, 4, 3, 2 on his first 8 releases, then 2 each time. They give no gold.
Last stand
When he dies, 12 more Rotshrooms sprout around him.
Lord Blackburn
Health: Casual 7,200, Normal 9,000, Veteran 10,800.
Armor: High (75%). Magic resistance: None. Speed: Medium (21.3). Costs 20 lives at the exit.
Melee attack
Area attack: 100-200 explosive damage to every unit around it every 2.63 seconds.
High armor
Physical damage against it is cut by 75% and explosive damage by 37.5%.
Dark slam
He slams the ground, first after 10 seconds, then every 5 seconds: towers near him stop for 4 seconds, and soldiers around him take 1-5 true damage and are stunned for 4 seconds (heroes 2 seconds).
Raise the fallen
Your tower soldiers that die near him rise as Skeleton Knights that give no gold, up to 15 at a time. Heroes and reinforcements do not rise.
Last stand
When he dies, every other enemy on the battlefield dies and the next wave starts at once.