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Bosses

Kingdom Rush has 11 bosses, one per boss stage. Each costs 20 lives if it reaches your exit.

11bosses

The JuggernautStage 6: The Citadel

The Juggernaut

Health: Casual 8,000, Normal 10,000, Veteran 12,000.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Melee attack

Area attack: 150-250 explosive damage to up to 10 units around it every 2 seconds.

Homing missile

Every 11 seconds it fires a missile at a soldier that is not next to it: 150-250 physical damage in an area.

Golem bombs

Every 4 seconds it launches a bomb onto the path that releases 7 Golem Heads (10 gold each).

Last stand

When it dies, every other enemy on the battlefield dies with it.

J.T.Stage 9: Stormcloud Temple

J.T.

Health: Casual 8,800, Normal 11,000, Veteran 13,200.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Melee attack

Instantly kills up to 5 units around it every 2 seconds.

Frost breath

Every 11 seconds it freezes up to 4 towers near it. A frozen tower does nothing until you click it 3 times. After breathing it rests for 4 seconds.

Call of the pack

While J.T. lives, 2 Winter Wolves enter the stage every 8 seconds and a Yeti every 19 seconds.

Last stand

Its last hit does not kill it: it collapses and you finish it by clicking it. Then every other enemy on the battlefield dies.

Vez'nanStage 12: The Dark Tower

Vez'nan

Health: Casual 5,333, Normal 6,666, Veteran 7,999.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Melee attack (human form)

Area attack: 666-999 physical damage to up to 8 units around it every 2 seconds.

Tower hold

From his tower he casts a hold on your towers during waves 9-15 (wave 9: 2 towers every 13 s; wave 10: 3 towers every 13 s; wave 11: 4 towers every 14 s; wave 12: 5 towers every 14 s; wave 13: 6 towers every 16 s; wave 14: 7 towers every 16 s; wave 15: 8 towers every 18 s). A held tower stops at once; click it 3 times within 4 seconds to free it, otherwise it stays held for 6 seconds more (10 seconds in all).

Demon portals

During waves 6-15 he opens demon portals. Wave 6: portal 1 every 15 s, up to 3 times. Wave 7: portal 1 every 10 s, up to 2 times. Wave 8: portal 2 every 20 s, up to 3 times. Wave 9: portal 1 every 15 s, up to 3 times. Wave 10: portals 1 and 2 every 20 s, up to 3 times. Wave 11: portals 1 and 2 every 15 s, up to 3 times. Wave 12: portals 1 and 2 every 15 s, up to 3 times. Wave 13: portal 3 every 15 s, up to 3 times. Wave 14: portals 1, 2 and 3 every 15 s, up to 3 times. Wave 15: portals 1, 2 and 3 every 15 s, up to 3 times. Each portal sends a random group. Portal 1: 4-7 Demon Spawn (50%), 3 Demon Hound (30%), 5 Demon Spawn + 1 Demon Lord (20%). Portal 2: 2-5 Demon Spawn (50%), 2 Demon Hound (30%), 3 Demon Spawn (20%). Portal 3: 3 Demon Spawn. When he fights, portals 1, 2 and 3 open every 10 seconds, up to 40 times.

Demon form

After the last wave he walks down to fight. When a hit would kill him, he turns into a demon with full health again: speed 18, and 8 hits of 666-999 physical damage to up to 8 units around him every 2.5 seconds.

Last stand

When the demon falls, every other enemy on the battlefield dies.

SarelgazStage 13: Sarelgaz's Lair

Sarelgaz

Health: Casual 14,400, Normal 18,000, Veteran 21,600.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Melee attack

Instantly kills the unit it fights every 1 second.

Gul'ThakStage 14: Ruins Of Acaroth

Gul'Thak

Health: Casual 9,600, Normal 12,000, Veteran 14,400.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Melee attack

200-600 physical damage every 1.67 seconds.

Heal

Every 8 seconds he heals up to 20 wounded enemies in a wide area, himself included, by 200 health each.

GreenmuckStage 15: Rotten Forest

Greenmuck

Health: Casual 8,000, Normal 10,000, Veteran 12,000.

Armor: None. Magic resistance: None. Speed: Slow (11.5). Costs 20 lives at the exit.

Melee attack

Area attack: 150-250 explosive damage to up to 10 units around it every 2 seconds.

Seed barrage

Every 6 seconds it throws a seed at each of up to 7 of your soldiers anywhere on the battlefield: 80-160 physical damage in an area each.

Heart of the forest

When it dies, Tainted Treants stop growing out of the forest.

The KingpinStage 17: Bandit's Lair

The Kingpin

Health: Casual 6,400, Normal 8,000, Veteran 9,600.

Armor: None. Magic resistance: None. Speed: Slow (15.4). Costs 20 lives at the exit.

Trample

Soldiers cannot block him. Every soldier within his reach takes 100 physical damage 15 times per second.

Feast

Every 5 seconds he stops for 5 seconds and eats: at random, he heals himself 500 health (when wounded) or every wounded enemy near him 50 health.

Ulguk-HaiStage 19: Ha'Kraj Plateau

Ulguk-Hai

Health: Casual 8,000, Normal 10,000, Veteran 12,000.

Armor: None. Magic resistance: None. Speed: Slow (11.5). Costs 20 lives at the exit.

Melee attack

Area attack: 150-350 explosive damage to up to 10 units around it every 3 seconds.

Stone skin

While he walks he takes no damage and poison and other effects cannot be put on him. Only while a soldier blocks him can he be hurt.

Regeneration

Regains 30 health per second, also while he is being hit.

MolochStage 21: Pandaemonium

Moloch

Health: Casual 8,889, Normal 11,111, Veteran 13,333.

Armor: None. Magic resistance: None. Speed: Medium (26.9). Costs 20 lives at the exit.

Melee attack

Area attack: 80-120 explosive damage to every unit around it every 2.33 seconds.

Awakening

He sits on his throne, out of reach, until wave 16 starts. Then he stands up and walks.

Hellfire stomp

Every 7 seconds, when at least 2 of your units are near him, he stomps and instantly kills every unit around him.

Last stand

When he dies, every other enemy on the battlefield dies and the next wave starts at once.

MyconidStage 22: Fungal Forest

Myconid

Health: Casual 3,600, Normal 4,500, Veteran 5,400.

Armor: None. Magic resistance: None. Speed: Medium (23). Costs 20 lives at the exit.

Melee attack

150-350 physical damage every 2 seconds.

Spores

Every 5 seconds, once he has walked 25 path steps into the stage, he releases spores: your units around him are poisoned for 4 damage every 0.07 seconds for 5 seconds (this cannot kill), and Rotshrooms sprout from the ground: 2, 3, 3, 4, 4, 4, 3, 2 on his first 8 releases, then 2 each time. They give no gold.

Last stand

When he dies, 12 more Rotshrooms sprout around him.

Lord BlackburnStage 26: Castle Blackburn

Lord Blackburn

Health: Casual 7,200, Normal 9,000, Veteran 10,800.

Armor: High (75%). Magic resistance: None. Speed: Medium (21.3). Costs 20 lives at the exit.

Melee attack

Area attack: 100-200 explosive damage to every unit around it every 2.63 seconds.

High armor

Physical damage against it is cut by 75% and explosive damage by 37.5%.

Dark slam

He slams the ground, first after 10 seconds, then every 5 seconds: towers near him stop for 4 seconds, and soldiers around him take 1-5 true damage and are stunned for 4 seconds (heroes 2 seconds).

Raise the fallen

Your tower soldiers that die near him rise as Skeleton Knights that give no gold, up to 15 at a time. Heroes and reinforcements do not rise.

Last stand

When he dies, every other enemy on the battlefield dies and the next wave starts at once.