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Mage Tower

Base mage tower

Mage Tower

Levels I-III · Magic damage

Mage Tower is built and upgraded in battle through three levels, Mage Tower, Adept Tower and Wizard Tower, for 100, 160 and 240 gold, 500 gold in all. At Wizard Tower it deals 41-74 magic damage every 1.5 s with range 180. Wizard Tower upgrades into Arcane Wizard or Sorcerer Mage.

  • 100Gold to build
  • 500Gold to level III
  • 41-74Damage at level III
  • 180Range
Levels and specialists

Each level is bought in battle with gold. Level III is upgraded into one of two specialist towers, which add abilities bought with gold.

Tower facts

Tower type

Mage tower

Role

Base tower

Damage type

Magic

Targets

Ground and flying

Cost

100 gold to build

Gold in all

500 gold

Levels

Mage Tower, Adept Tower, Wizard Tower

Campaign from

Stage 1, Southport

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave.

Levels

Cost and stats per level
  • I. Mage Tower

    Build 100 goldCampaign from stage 1

    10-17 magic damage · every 1.5 s (Slow) · range 140 (Short) · ground and flying

  • II. Adept Tower

    Upgrade 160 goldCampaign from stage 2

    24-43 magic damage · every 1.5 s (Slow) · range 160 (Average) · ground and flying

  • III. Wizard Tower

    Upgrade 240 goldCampaign from stage 4

    41-74 magic damage · every 1.5 s (Slow) · range 180 (Long) · ground and flying

Magic damage is reduced by the enemy's magic resistance, not by its armor. The game's info panel shows 40-74 for the Wizard Tower: shots round their damage up, so the lowest value of every range is never dealt.

Upgrades roomUpgrades that change this tower

  • Spell Reach

    1 star

    Attack range x1.1: Mage Tower 140 -> 154; Adept Tower 160 -> 176; Wizard Tower 180 -> 198.

  • Arcane Shatter

    1 star

    Each hit lowers the enemy's armor by 3 percentage points for good.

  • Hermetic Study

    2 stars

    Price in gold x0.9: Mage Tower 100 -> 90; Adept Tower 160 -> 144; Wizard Tower 240 -> 216.

  • Empowered Magic

    2 stars

    Damage x1.15: Mage Tower 10-17 -> 12-20; Adept Tower 24-43 -> 28-50; Wizard Tower 41-74 -> 47-86.

  • Slow Curse

    3 stars

    Each hit halves the enemy's speed for 0.5 seconds; it does not work on an enemy that is already slowed or enraged, and Cerberus is never slowed.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Specialist towers