100Gold to build
500Gold to level III
41-74Damage at level III
180Range
Each level is bought in battle with gold. Level III is upgraded into one of two specialist towers, which add abilities bought with gold.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
Levels
Campaign from
Selling
Levels
I. Mage Tower
Build 100 goldCampaign from stage 110-17 magic damage · every 1.5 s (Slow) · range 140 (Short) · ground and flying
II. Adept Tower
Upgrade 160 goldCampaign from stage 224-43 magic damage · every 1.5 s (Slow) · range 160 (Average) · ground and flying
III. Wizard Tower
Upgrade 240 goldCampaign from stage 441-74 magic damage · every 1.5 s (Slow) · range 180 (Long) · ground and flying
Upgrades room
Spell Reach
1 starAttack range x1.1: Mage Tower 140 -> 154; Adept Tower 160 -> 176; Wizard Tower 180 -> 198.
Arcane Shatter
1 starEach hit lowers the enemy's armor by 3 percentage points for good.
Hermetic Study
2 starsPrice in gold x0.9: Mage Tower 100 -> 90; Adept Tower 160 -> 144; Wizard Tower 240 -> 216.
Empowered Magic
2 starsDamage x1.15: Mage Tower 10-17 -> 12-20; Adept Tower 24-43 -> 28-50; Wizard Tower 41-74 -> 47-86.
Slow Curse
3 starsEach hit halves the enemy's speed for 0.5 seconds; it does not work on an enemy that is already slowed or enraged, and Cerberus is never slowed.
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Arcane Wizard
Built from Wizard Tower for 300 gold
- Sorcerer Mage
Built from Wizard Tower for 300 gold