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Upgrades

The Upgrades room sells 30 upgrades in 6 trees, one for each tower type and one for each spell, bought with the stars earned on the stages. Buying all of them costs 65 stars.

6upgrade trees

Bought in order

Each tree is bought from the bottom up: an upgrade can be bought once the one below it is. Every upgrade applies to the battles played from then on; the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level. The Reset button in the Upgrades room gives back every star spent.

Tier 1

  • Archers

    Archers tree

    5 upgrades, 9 stars in all.

  • Barracks

    Barracks tree

    5 upgrades, 9 stars in all.

  • Mages

    Mages tree

    5 upgrades, 9 stars in all.

  • Artillery

    Artillery tree

    5 upgrades, 10 stars in all.

  • Rain of Fire

    Rain of Fire tree

    5 upgrades, 13 stars in all.

  • Reinforcements

    Reinforcements tree

    5 upgrades, 15 stars in all.

Tier 2

  • Salvage

    Archers level 1

    Selling an archer tower returns 90% of the gold spent on it instead of 60%. Applies to Archer Tower, Marksman Tower, Sharpshooter Tower, Rangers Hideout and Musketeer Garrison.

    • 1 star

    Requires: Archers

  • Toughness Training

    Barracks level 1

    Barracks soldiers get 10% more health: Militia Barracks 50 to 55, Footmen Barracks 100 to 110, Knights Barracks 150 to 165, Holy Order 200 to 220, Barbarian Hall 250 to 275.

    • 1 star

    Requires: Barracks

  • Spell Reach

    Mages level 1

    +10% attack range for every mage tower (Mage Tower 140 to 154, Arcane Wizard 200 to 220).

    • 1 star

    Requires: Mages

  • Concentrated Fire

    Artillery level 1

    +10% damage for artillery towers: Dwarven Bombard 8-15 to 9-17, Dwarven Artillery 20-40 to 22-44, Dwarven Howitzer 30-60 to 33-66, 500mm Big Bertha 50-100 to 55-110, Tesla x104 26 or 39 to 26, 39 or 52 per enemy hit.

    • 1 star

    Requires: Artillery

  • Blazing Skies

    Rain of Fire level 1

    5 meteors instead of 3, and meteor damage 30-60 to 50-80.

    • 2 stars

    Requires: Rain of Fire

  • Well Fed

    Reinforcements level 1

    The farmers are well fed: health 30 to 50 on Normal, damage 1-2 to 1-3, healing 3 to 6 health per second.

    • 2 stars

    Requires: Reinforcements

Tier 3

  • Eagle Eye

    Archers level 2

    +10% attack range for every archer tower (Archer Tower 140 to 154, Rangers Hideout 200 to 220); the Rangers Hideout's Wrath of the Forest area grows by 10% too.

    • 1 star

    Requires: Salvage

  • Better Armor

    Barracks level 2

    +10 armor for barracks soldiers: Militia Barracks 0% to 10%, Footmen Barracks 15% to 25%, Knights Barracks 30% to 40%, Holy Order 50% to 60%, Barbarian Hall 0% to 10%.

    • 1 star

    Requires: Toughness Training

  • Arcane Shatter

    Mages level 2

    Every hit of a mage tower lowers the target's armor by 3 points for the rest of the battle (60% becomes 57%), down to 0. Elora Wintersong's and Magnus Spellbane's bolts do it too.

    • 1 star

    Requires: Spell Reach

  • Range Finder

    Artillery level 2

    +10% attack range for every artillery tower, rounded up (Dwarven Bombard 160 to 176, 500mm Big Bertha 180 to 199).

    • 1 star

    Requires: Concentrated Fire

  • Scorched Earth

    Rain of Fire level 2

    Each meteor leaves burning ground for 5 s: 10-20 physical damage every 1 s to ground enemies on it. Flying enemies do not burn.

    • 2 stars

    Requires: Blazing Skies

  • Conscripts

    Reinforcements level 2

    The two soldiers are conscripts: health 50 to 70 on Normal, armor 0% to 10%, damage 1-3 to 2-4, healing 6 to 9 health per second.

    • 3 stars

    Requires: Well Fed

Tier 4

  • Piercing Shots

    Archers level 3

    Archer tower shots ignore 10 points of the target's armor: an enemy with 60% armor takes them as if it had 50%. Applies to the arrows of Archer Tower, Marksman Tower, Sharpshooter Tower and Rangers Hideout and to both Musketeer Garrison shots.

    • 2 stars

    Requires: Eagle Eye

  • Improved Deployment

    Barracks level 3

    A fallen soldier is replaced 20% sooner (10 s to 8 s; Holy Order paladins 14 s to 11 s), and the rally point range grows 20% (145 to 174) for every barracks, the Sylvan Elf included.

    • 2 stars

    Requires: Better Armor

  • Hermetic Study

    Mages level 3

    Mage towers cost 10% less to build and upgrade: Mage Tower 100 to 90 gold, Adept Tower 160 to 144 gold, Wizard Tower 240 to 216 gold, Arcane Wizard 300 to 270 gold, Sorcerer Mage 300 to 270 gold.

    • 2 stars

    Requires: Arcane Shatter

  • Field Logistic

    Artillery level 3

    Artillery towers cost 10% less to build and upgrade (rounded down): Dwarven Bombard 125 to 112 gold, Dwarven Artillery 220 to 198 gold, Dwarven Howitzer 320 to 288 gold, 500mm Big Bertha 400 to 360 gold, Tesla x104 375 to 337 gold.

    • 2 stars

    Requires: Range Finder

  • The Fast & Furious

    Rain of Fire level 3

    Meteor damage 50-80 to 90-120, blast radius 60 to 75 (+25%), cooldown 80 s to 70 s.

    • 3 stars

    Requires: Scorched Earth

  • Warriors

    Reinforcements level 3

    The two soldiers are warriors: health 70 to 90 on Normal, armor 10% to 20%, damage 2-4 to 3-6, healing 9 to 12 health per second.

    • 3 stars

    Requires: Conscripts

Tier 5

  • Far Shots

    Archers level 4

    Another +10% attack range for every archer tower (Archer Tower 154 to 169.4, Rangers Hideout 220 to 242); the Rangers Hideout's Wrath of the Forest area grows by 10% too. With Eagle Eye the range is 21% above the base.

    • 2 stars

    Requires: Piercing Shots

  • Endurance Training

    Barracks level 4

    Barracks soldiers get more health again, 20% above the base in all: Militia Barracks 55 to 60, Footmen Barracks 110 to 120, Knights Barracks 165 to 180, Holy Order 220 to 240, Barbarian Hall 275 to 300.

    • 2 stars

    Requires: Improved Deployment

  • Empowered Magic

    Mages level 4

    +15% damage for mage towers (rounded up): Mage Tower 10-17 to 12-20, Adept Tower 24-43 to 28-50, Wizard Tower 41-74 to 47-86, Arcane Wizard 76-140 to 88-161, Sorcerer Mage 43-78 to 50-90.

    • 2 stars

    Requires: Hermetic Study

  • Industrialization

    Artillery level 4

    The abilities of the 500mm Big Bertha and the Tesla x104 cost 25% less (rounded down): a 250 gold ability level costs 187.

    • 3 stars

    Requires: Field Logistic

  • Blazing Earth

    Rain of Fire level 4

    The burning ground lasts 10 s instead of 5 s and deals 20-30 damage every 1 s instead of 10-20; cooldown 70 s to 60 s.

    • 3 stars

    Requires: The Fast & Furious

  • Legionnaires

    Reinforcements level 4

    The two soldiers are legionnaires: health 90 to 110 on Normal, armor 20% to 30%, damage 3-6 to 6-10, healing 12 to 15 health per second.

    • 3 stars

    Requires: Warriors

Tier 6

  • Precision

    Archers level 5

    Each shot has a 10% chance to deal 2x damage. Applies to the arrows of every Archer Tower level and the Rangers Hideout and to the Musketeer Garrison's normal shots, not its Sniper Shot; Bolin Farslayer's shotgun gets it too.

    • 3 stars

    Requires: Far Shots

  • Spiked Armor

    Barracks level 5

    When a soldier is hit, the enemy it is fighting takes 10% of that hit back as true damage (rounded up). Covers barracks soldiers, Sylvan Elves, the Sasquatch, The Citadel's Imperial Guards, reinforcements, every hero and the units heroes and towers summon.

    • 3 stars

    Requires: Endurance Training

  • Slow Curse

    Mages level 5

    Every hit of a mage tower slows the target to 50% speed for 0.5 s. It does not work on an enemy that is already slowed or enraged. Magnus Spellbane's bolts do it too. Cerberus is never slowed.

    • 3 stars

    Requires: Empowered Magic

  • Smart Targeting

    Artillery level 5

    Bomb blasts deal their full damage to every enemy caught in them; without it, damage falls from the maximum at the centre to the minimum at the edge. The Tesla x104's lightning deals its full damage on every enemy it hits instead of half (52, 65, 78, 91 or 104 per enemy hit with Concentrated Fire). The blasts of the Musketeer Garrison's Shrapnel Shot and of the Dynamite item count as bombs too.

    • 3 stars

    Requires: Industrialization

  • Cataclysm

    Rain of Fire level 5

    Meteor damage 90-120 to 150-180, and 5 more meteors fall at random places on the battlefield.

    • 3 stars

    Requires: Blazing Earth

  • Spear Throw

    Reinforcements level 5

    The legionnaires throw spears at ground and flying enemies: 25-40 physical damage every 1.4 s, from 27 to 165 away. Their other stats stay the same.

    • 4 stars

    Requires: Legionnaires

The six trees

The Archers tree: 5 upgrades, 9 stars in all.

UpgradeStarsEffect
1. Salvage1Selling an archer tower returns 90% of the gold spent on it instead of 60%. Applies to Archer Tower, Marksman Tower, Sharpshooter Tower, Rangers Hideout and Musketeer Garrison.
2. Eagle Eye1+10% attack range for every archer tower (Archer Tower 140 to 154, Rangers Hideout 200 to 220); the Rangers Hideout's Wrath of the Forest area grows by 10% too.
3. Piercing Shots2Archer tower shots ignore 10 points of the target's armor: an enemy with 60% armor takes them as if it had 50%. Applies to the arrows of Archer Tower, Marksman Tower, Sharpshooter Tower and Rangers Hideout and to both Musketeer Garrison shots.
4. Far Shots2Another +10% attack range for every archer tower (Archer Tower 154 to 169.4, Rangers Hideout 220 to 242); the Rangers Hideout's Wrath of the Forest area grows by 10% too. With Eagle Eye the range is 21% above the base.
5. Precision3Each shot has a 10% chance to deal 2x damage. Applies to the arrows of every Archer Tower level and the Rangers Hideout and to the Musketeer Garrison's normal shots, not its Sniper Shot; Bolin Farslayer's shotgun gets it too.

Stars per tree

TreeUpgradesStars
Archers59
Barracks59
Mages59
Artillery510
Rain of Fire513
Reinforcements515
All trees3065

Upgrades in Heroic and Iron challenges

The Heroic and Iron challenges of stages 1 to 10 use the Upgrades room only up to a set level in each tree; upgrades above it do nothing in that battle.

ChallengeHighest upgrade level
Stage 1Level 1
Stages 2-4Level 2
Stages 5-7Level 3
Stages 8-10Level 4
Stage 11 and laterAll 5 levels
Game modes
Spells