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Enemies

The in-game encyclopedia lists 68 enemies: 11 bosses and 57 other enemies. 4 of them fly.

68enemies

Armor and magic resistance

Armor cuts physical damage by its percentage and magic resistance cuts magic damage the same way. Explosive damage meets half the armor, and true damage ignores both.

68 entries
GoblinGround / Stages 1-4, 6 and 14OrcGround / Stages 1-4, 6 and 14ShamanGround / Stages 3, 4, 6 and 14OgreGround / Stages 3, 4, 6 and 14BanditGround / Stages 4-7, 9-13, 16 and 17BrigandGround / Stages 4-13, 16 and 17MarauderGround / Stages 5-7, 11, 12, 16 and 17Giant SpiderGround / Stages 5, 8, 11-13, 15 and 17Spider MatriarchGround / Stages 5, 8, 11-13, 15 and 17GargoyleFlying / Stages 6-19Shadow ArcherGround / Stages 6-12Dark KnightGround / Stages 6-13WulfGround / Stages 2-11, 13, 14 and 16-19WorgGround / Stages 5-14, 16-19, 23, 25 and 26Golem HeadGround / Stage 6Winter WolfGround / Stages 7-9, 13, 18 and 19TrollGround / Stages 7-9, 13, 18 and 19Troll ChampionGround / Stages 8, 9, 13, 18 and 19Troll ChieftainGround / Stages 8, 9, 13, 18 and 19YetiGround / Stages 8, 9 and 13Rocket RiderFlying / Stages 9, 10, 12 and 13Dark SlayerGround / Stages 9-13Demon SpawnGround / Stages 10-12, 15, 20 and 21Demon LordGround / Stages 10-12, 15, 20 and 21Demon HoundGround / Stages 10-12, 15, 20 and 21Demon ImpFlying / Stages 11, 12, 15, 20 and 21SkeletonGround / Stages 10-13, 15, 23, 24 and 26Skeleton KnightGround / Stages 10-13, 15 and 23-26NecromancerGround / Stages 11-13, 15 and 24Magma ElementalGround / Stages 11 and 12Son of SarelgazGround / Stage 13The JuggernautBoss / Stage 6J.T.Boss / Stage 9Vez'nanBoss / Stage 12SarelgazBoss / Stage 13Goblin SapperGround / Stage 14Orc ChampionGround / Stage 14Worg RiderGround / Stage 14Forest TrollGround / Stage 14Gul'ThakBoss / Stage 14HuskGround / Stages 15 and 22Noxious CreeperGround / Stages 15 and 22Tainted TreantGround / Stages 15 and 22Swamp ThingGround / Stages 15 and 22GreenmuckBoss / Stage 15RaiderGround / Stages 16 and 17PillagerGround / Stages 16 and 17The KingpinBoss / Stage 17Troll PathfinderGround / Stages 18 and 19Troll BreakerGround / Stages 18 and 19Ulguk-HaiBoss / Stage 19Demon LegionGround / Stages 20 and 21FlareonGround / Stages 20 and 21GulaemonGround / Stages 20 and 21CerberusMini boss / Stage 21MolochBoss / Stage 21RotshroomGround / Stage 22MyconidBoss / Stage 22ZombieGround / Stages 23-26Giant RatGround / Stages 23-26WereratGround / Stages 23, 25 and 26Fallen KnightGround / Stages 24 and 26Spectral KnightGround / Stages 24 and 26AbominationGround / Stages 24-26Black HagFlying / Stages 25 and 26WerewolfGround / Stages 25 and 26LycanGround / Stages 25 and 26Lord BlackburnBoss / Stage 26

Not in the encyclopedia

Enemy rules

How does difficulty change an enemy?

On Casual an enemy has 80% of its Normal health and on Veteran 120%, rounded down. Vez'nan and Moloch have their own health for each difficulty. Speed, armor, magic resistance, damage, gold and lives are the same on every difficulty.

How is speed shown?

The numbers are battle speeds: every enemy moves at 1.28 times its base speed on all three difficulties. The encyclopedia calls an enemy Slow below 21, Medium from 21 and Fast from 45.

What do the armor words mean?

The encyclopedia shows armor and magic resistance as words: None 0%, Low 1-30%, Medium 31-60%, High 61-90%, Great 91-99% and Immune 100%.

How much gold does an enemy give?

The gold shown is paid when it dies. An enemy that reaches your exit still pays its gold, and you lose the lives shown on its page. Enemies raised, hatched or cloned by another enemy give no gold unless their page says otherwise.

What does a boss cost at the exit?

Every boss costs 20 lives when it reaches the exit. Other enemies cost 1 to 6.