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Archer Tower

Base archer tower

Archer Tower

Levels I-III · Physical damage

Archer Tower is built and upgraded in battle through three levels, Archer Tower, Marksman Tower and Sharpshooter Tower, for 70, 110 and 160 gold, 340 gold in all. At Sharpshooter Tower it deals 11-16 physical damage every 0.5 s with range 180. Sharpshooter Tower upgrades into Rangers Hideout or Musketeer Garrison.

  • 70Gold to build
  • 340Gold to level III
  • 11-16Damage at level III
  • 180Range
Levels and specialists

Each level is bought in battle with gold. Level III is upgraded into one of two specialist towers, which add abilities bought with gold.

Tower facts

Tower type

Archer tower

Role

Base tower

Damage type

Physical

Targets

Ground and flying

Cost

70 gold to build

Gold in all

340 gold

Levels

Archer Tower, Marksman Tower, Sharpshooter Tower

Campaign from

Stage 1, Southport

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave. Salvage in the Upgrades room raises it to 90%.

Levels

Cost and stats per level
  • I. Archer Tower

    Build 70 goldCampaign from stage 1

    5-6 physical damage · every 0.8 s (Average) · range 140 (Short) · ground and flying

  • II. Marksman Tower

    Upgrade 110 goldCampaign from stage 2

    8-11 physical damage · every 0.6 s (Fast) · range 160 (Average) · ground and flying

  • III. Sharpshooter Tower

    Upgrade 160 goldCampaign from stage 4

    11-16 physical damage · every 0.5 s (Fast) · range 180 (Long) · ground and flying

Physical damage is reduced by the enemy's armor. The game's info panel shows 10-16 for the Sharpshooter Tower: shots round their damage up, so the lowest value of every range is never dealt.

Upgrades roomUpgrades that change this tower

  • Salvage

    1 star

    Selling it once a wave has started returns 90% of the gold spent instead of 60%.

  • Eagle Eye

    1 star

    Attack range x1.1: Archer Tower 140 -> 154; Marksman Tower 160 -> 176; Sharpshooter Tower 180 -> 198.

  • Piercing Shots

    2 stars

    Each arrow counts the target's armor 10 percentage points lower.

  • Far Shots

    2 stars

    Attack range x1.1: Archer Tower 154 -> 169.4; Marksman Tower 176 -> 193.6; Sharpshooter Tower 198 -> 217.8.

  • Precision

    3 stars

    Each arrow has a 10% chance to deal double damage.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Specialist towers