70Gold to build
340Gold to level III
11-16Damage at level III
180Range
Each level is bought in battle with gold. Level III is upgraded into one of two specialist towers, which add abilities bought with gold.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
Levels
Campaign from
Selling
Levels
I. Archer Tower
Build 70 goldCampaign from stage 15-6 physical damage · every 0.8 s (Average) · range 140 (Short) · ground and flying
II. Marksman Tower
Upgrade 110 goldCampaign from stage 28-11 physical damage · every 0.6 s (Fast) · range 160 (Average) · ground and flying
III. Sharpshooter Tower
Upgrade 160 goldCampaign from stage 411-16 physical damage · every 0.5 s (Fast) · range 180 (Long) · ground and flying
Upgrades room
Salvage
1 starSelling it once a wave has started returns 90% of the gold spent instead of 60%.
Eagle Eye
1 starAttack range x1.1: Archer Tower 140 -> 154; Marksman Tower 160 -> 176; Sharpshooter Tower 180 -> 198.
Piercing Shots
2 starsEach arrow counts the target's armor 10 percentage points lower.
Far Shots
2 starsAttack range x1.1: Archer Tower 154 -> 169.4; Marksman Tower 176 -> 193.6; Sharpshooter Tower 198 -> 217.8.
Precision
3 starsEach arrow has a 10% chance to deal double damage.
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Rangers Hideout
Built from Sharpshooter Tower for 230 gold
- Musketeer Garrison
Built from Sharpshooter Tower for 230 gold