Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 12. The Dark Tower
Oni can be picked in the hero room once stage 12 is open on the map, after stage 11 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 425 | 510 | 30% |
| 2 | 450 | 540 | 30% |
| 3 | 475 | 570 | 30% |
| 4 | 500 | 600 | 40% |
| 5 | 525 | 630 | 40% |
| 6 | 550 | 660 | 40% |
| 7 | 575 | 690 | 50% |
| 8 | 600 | 720 | 50% |
| 9 | 625 | 750 | 60% |
| 10 | 650 | 780 | 60% |
| Level | Regen | Damage |
|---|---|---|
| 1 | 106 | 14-41 |
| 2 | 113 | 15-45 |
| 3 | 119 | 16-49 |
| 4 | 125 | 18-53 |
| 5 | 131 | 19-56 |
| 6 | 138 | 20-60 |
| 7 | 144 | 21-64 |
| 8 | 150 | 23-68 |
| 9 | 156 | 24-71 |
| 10 | 163 | 25-75 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.